Articulate Vlish Just Another Muffin Junky Posted November 30, 2006 Share Posted November 30, 2006 I have a question that has really been bugging me, and I really don't have the patience to go through multiple runs to find the awnser . Being a loyalist shaper, I really don't want to use canisters, but I need canisters to get the level 3 creations (as in, ur-drakon) but I don't want to go berserk and use all the canisters I find, just the ones that give me the boost, while still staying "sane." So, how many canisters does it take to get the "You used canisters, and are a monster" ending?" Quote Link to comment Share on other sites More sharing options...
Understated Ur-Drakon Nioca Posted November 30, 2006 Share Posted November 30, 2006 I hope this is wrong, but from what I've heard... Zero. Zip. Zilch. If you join the shapers, you're a monster. Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall Synergy Posted November 30, 2006 Share Posted November 30, 2006 Not sure what amount of green glowing canister use affects the endings, but I believe it's seven canisters used in the game which will make you beserk and lose dialog options and go straight into more fights. -S- Quote Link to comment Share on other sites More sharing options...
Articulate Vlish Just Another Muffin Junky Posted November 30, 2006 Author Share Posted November 30, 2006 alright, thanks... I'll be safe and go with three or four, and if i get a "You used canisters" ending, I'll report on it. And by the way, Nioca, are you sure there isn't a "You used canisters and are even MORE of a monster ending?" It seems like it would make sense, because then there would be an insentive to not use canisters, rather than just gobble up every one you find. Besides, of course, dialogue options... Like other games, a more moral ending. Quote Link to comment Share on other sites More sharing options...
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