Curious Artila DOT.COMmunist Posted February 9, 2007 Share Posted February 9, 2007 Is there a safe amount of cannisters you can use before your dialog options start changing and you get a worse ending? I'm playing through as a shaper-aligned lifecrafter and havent used any cannisters yet, and i was wondering if it was safe to use one or two without changing the game at all Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Alorael at Large Posted February 9, 2007 Share Posted February 9, 2007 Quote: Originally written by Thuryl From what I've seen by looking through the scripts, the lowest check is at 5 canisters and the highest is 12. (The check at 5 is just somebody telling you that he knows you've used canisters, though; it doesn't affect your interactions with him.) I'm pretty sure it takes at least 12 to affect the ending as well. —Alorael, who didn't put it better himself. He was in fact apparently wrong. Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Randomizer Posted February 10, 2007 Share Posted February 10, 2007 Keeping canister usage low means you can choose your fights in a few places. You still want them, but you want a chance to buff yourself. Quote Link to comment Share on other sites More sharing options...
Kyshakk Koan Darkdread Posted February 12, 2007 Share Posted February 12, 2007 So, Leadership is not as useful to avoid fights when one has used a lot of canisters? Quote Link to comment Share on other sites More sharing options...
Fledgling Fyora Dragon Azori Posted February 12, 2007 Share Posted February 12, 2007 Actually I was wondering how much effect would the canisters even have on one who already used the geneforge. I mean the forge has got to hit you pretty hard just by it self. I'd think the canisters effects would be small compaired to that. Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Randomizer Posted February 13, 2007 Share Posted February 13, 2007 When you get to a dialog choice like Swamped Crossroads or Frostwood you will find that canister usage number outweighs leadership. With high leadership and low canister usage you can "avoid" the fight, collect some experience, and then kill them one at a time for more experience. Quote Link to comment Share on other sites More sharing options...
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