Chittering Clawbug Gabriel Posted March 14, 2007 Share Posted March 14, 2007 How does Geneforge change your character's color at the begining on the choice screen? Where is this set, in a script? How can you change the color choices to say orange, teal, purple instead of red, green, blue? Quote Link to comment Share on other sites More sharing options...
Rotghroth Rhapsody Hawk King Posted March 14, 2007 Share Posted March 14, 2007 It adds a code like, cr_graphic_coloradj = 512; to change the colors of it. You can also add code like that to make your Character glow, sparkle, flare, and do other neat things. That was the code in Greta's code. Quote Link to comment Share on other sites More sharing options...
Chittering Clawbug Gabriel Posted March 15, 2007 Author Share Posted March 15, 2007 Where would I put the code? What does the number mean? Quote Link to comment Share on other sites More sharing options...
Rotghroth Rhapsody Hawk King Posted March 15, 2007 Share Posted March 15, 2007 Okay, here goes. First open your G4 folder, oh by the way I use mac so the folder arrangement may be different. Anyways open the G4 folder, then open Files. Then your gonna want to go down to the folder titled scripts, in this file there is a text document labeled "gf4itemschars.txt" In this file on the very top is a bit of text ignore it till you get to. Code: begindefinecreature 0; cr_name = "Shaper"; cr_graphic_template = 110; cr_max_health = 20; cr_max_energy = 100; cr_max_essence = 500; cr_regen_rate = 12; cr_energy_regen_rate = 12; cr_walk_speed = 24; //base_speed; cr_base_level = 1; cr_sound_when_slain = 127; cr_default_courage = 100; cr_resistances 0 = 40; cr_resistances 1 = 50; cr_resistances 2 = 50; cr_resistances 6 = 50; cr_resistances 7 = 70; // These are all of the main character's combat abils. // Abilities used in town are handled in hardcode cr_abil_num 0 = 0; // punch //cr_abil_level 0 = 1; cr_abil_step_of_launch 0 = 8; cr_abil_anim_in_reverse 0 = 1; cr_abil_num 1 = 3; cr_abil_level 1 = 1; cr_abil_step_of_launch 1 = 8; cr_abil_anim_in_reverse 1 = 1; Now that is the (somewhat modified by me) default shaper coding that defines your PC, if you are a shaper.Now since you are implying you wan to change this, you had better make a copy for in case you don't like the change. Okay here is the code that Latilia has in her coding Code: begindefinecreature 2; import = 1; cr_name = "Litalia"; cr_base_level = 40; cr_sound_when_slain = 106; cr_graphic_coloradj = 1; thers more but you don't need that all you need is Code: cr_graphic_coloradj = 1; Which changes her color to whatebver her color changed to. What you want to do is put Code: cr_graphic_coloradj = 1; into the PC's coding so it looks like this Code: begindefinecreature 0; cr_name = "Shaper"; cr_graphic_template = 110; cr_graphic_coloradj = 1; cr_max_health = 20; cr_max_energy = 100; There now you have a color changed shaper! Note, it is probably best if you dont do that as I only know these things by the way I randomly figured them out, so it may be best to just live wit what you get. Quote Link to comment Share on other sites More sharing options...
Unflappable Drayk Radix Malorum Est Cupiditas Posted March 15, 2007 Share Posted March 15, 2007 You may not want to edit the shapers and instead stick with the lifecrafters etc. Quote Link to comment Share on other sites More sharing options...
Chittering Clawbug Gabriel Posted March 15, 2007 Author Share Posted March 15, 2007 I tried this and it didn't work. It looks like adding a custom color to the PC character doesn't work. At least in the PC version. My guess is that there is a custom color code for the player which is perhaps hard coded. Quote Link to comment Share on other sites More sharing options...
Understated Ur-Drakon Sudanna Posted March 15, 2007 Share Posted March 15, 2007 But you can still add effects with cr_graphic_appearadj. Quote Link to comment Share on other sites More sharing options...
Rotghroth Rhapsody Hawk King Posted March 15, 2007 Share Posted March 15, 2007 oops, I forgot about that (I have been messing with G2) so I just thre in what to do. Umm yeah just look for. Code: // BEGIN PCSbegindefinecreature 45; import = 9; cr_name = "Warrior"; cr_graphic_template = 145; cr_max_health = 28; cr_max_energy = 20; cr_max_essence = 30; cr_regen_rate = 50; cr_energy_regen_rate = 20; cr_walk_speed = 24; //base_speed; cr_base_level = 1; cr_sound_when_slain = 127; // These are all of the main character's combat abils. // Abilities used in town are handled in hardcode cr_abil_num 0 = 0; // punch //cr_abil_level 0 = 1; cr_abil_step_of_launch 0 = 8; cr_abil_anim_in_reverse 0 = 1; cr_abil_num 1 = 3; cr_abil_level 1 = 1; cr_abil_step_of_launch 1 = 8; cr_abil_anim_in_reverse 1 = 1; And use lifecrafter or whatever, oops Quote Link to comment Share on other sites More sharing options...
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