Hatchling Cockatrice Randomizer Posted June 19, 2008 Share Posted June 19, 2008 I finally through a long and boring fight that I'll have to redo some other time versus an unstable mass got to see how essence armor and enduring shield work. They start to fade about every 50 rounds losing some of their effectiveness. My character with essence armor starts at 38% chance of being hit and the unstable mass' chance of hitting starts to improve by 1% with no other spell affecting the to hit probability. Recasting essence armor restores the lowest to hit chance. Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Mea Tulpa Posted June 19, 2008 Share Posted June 19, 2008 Is it 38% on every cast? My A4 tests showed a small amount of random variation in the initial level it was set at after being cast (consistent with the random factor given in the spell data). That was A4, though. Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Randomizer Posted June 19, 2008 Author Share Posted June 19, 2008 I'm trying it again. The base without the spell was 67% (dex 6 and defense 6) and then it drop to 35% chance to hit with just essence armor (30% with the reflecting shield still in place - that's weird) then the unstable mass' chance to hit went to 36%. Recasting essence armor brought it back to 35%. There seems to be some variation in lowest to hit with essence armor. Quote Link to comment Share on other sites More sharing options...
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