Easygoing Eyebeast *i Posted November 25, 2007 Share Posted November 25, 2007 What do the analysis people have to say about it for this game? Is it worth the skill points/money? Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Men are from Slars Posted November 25, 2007 Share Posted November 25, 2007 The to-hit bonus is irrelevant and on higher difficulty (and even on Normal for many PCs) the dodge bonus is also irrelevant. The resistance bonus is small enough that Hardiness will usually be a better value. I'm not sure if/how Luck affects item drops in A5. Randomizer seemed to have an idea that, for item drops, Luck was counted when an area is loaded, which is usually 1 area before you actually enter it; that would explain a lot of our weird testing results from A4. There are so many good things to spend money on for a party of four that early investment in Luck might be worthwhile just for the extra cash -- assuming it does affect item drops. Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Randomizer Posted November 25, 2007 Share Posted November 25, 2007 There are some weird results with luck drops or extra items drops. The best case is for luck of 1 with Captain Newsom. You can get additional items of iron shield and studded belt. I've played through that area enough to have seen usually one of them about half the time. It probably isn't worth doing anything until you can get the cheap trainer in Thalants and you want to maximize all your trainable skills. Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Men are from Slars Posted November 26, 2007 Share Posted November 26, 2007 Presumably Newsom is a base Soldier type. That creature has six random item drops, two of which are the items you mention, with a base chance of 10 each. Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Randomizer Posted November 26, 2007 Share Posted November 26, 2007 I'm not sure, but luck seems to have some effects in the special item drops for quest like scuttler eyes and acid etched stones in chapter 7. I had a high luck group (11) and was piling up the stones when others seemed to be having no luck during beta testing. Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Men are from Slars Posted November 26, 2007 Share Posted November 26, 2007 Luck -- alas. I just ran a test which, unlike previous tests, accounted for Randomizer's area loading theory. And the test still suggests Luck has no impact on item drops. I loaded, teleported into Gladwell's Keep from the portal fort and killed the three townspeople there. Each has, according to the script, a 40% chance of dropping 20 coins and the same chance to drop a dagger. Those chances were well represented, but Luck did not appear to affect the chances. Here's the data: 00 Luck: 7/20 coins, 9/20 daggers 10 Luck: 8/20 coins, 6/20 daggers 40 Luck: 7/20 coins, 9/20 daggers Total: 23/60 coins, 24/60 daggers Expected: 24/60 coins, 24/60 daggers I did notice that my attacks did slightly more damage with very high Luck, although this was somewhat inconsistent. Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Randomizer Posted November 26, 2007 Share Posted November 26, 2007 If you don't see a significant return at 40 luck then it doesn't really help. Too bad I wasted early points on it. Quote Link to comment Share on other sites More sharing options...
Chittering Clawbug Danny the Fool Posted November 26, 2007 Share Posted November 26, 2007 Just like in real life, you must believe in luck for it to work, and it can't be counted :-) Quote Link to comment Share on other sites More sharing options...
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