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To avoid Greta or Alwan leaving you


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After a little searching in the scripts i found out that these 2 flags determine if Greta or Alwan leave you.

flag(100,10) is for how you treat Rebels;

flag(100,12) is for the creator.

 

It wouldn't be at all difficult to reset these flags but i STRONGLY discourage this because it might have some impredictable results later in the plot (so scripters, i'm warning you, leave them alone!)

 

What can be done is simply to disable the script.

Here are the scripts i modified , download the zip; it contains a Script directory you must overwrite the Geneforge3/data/scripts folder with.

Let me know if it works smile

 

[edit] Now you _should_ also be able to get back both Greta and Alwan from the Bulwark Inn!

 

[edit2] My test have showed this works, if it doesn't please post here so that i can fix it.

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Quote:
Originally written by Ghaldrings_doom:
It doesn't work. frown
Please explain: what doesn't work? Do you have Alwan and Greta in the party and one of them leaves you? Or are you trying to get back Greta or Alwan from the Bulwark inn?

The tests i've done in the meantime worked for me smile

[edit]Are you sure you copied the files in the right place? Did it ask to overwrite something?
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hmmmm.... it seems to me the easier way to script this without screwing up all the endings, etc., would be to just swith greta and alwan. Make greta into the the servile hater and alwan the rebel. You'd prolly have to go through all the conversation scripts to swap the names for it to make sense, tho. And something would need to be done to the trainers so you can still ramp-up their attacks at the appropriate places.

 

I dunno, I'm not patient enough to actually go through the scripts in any detail, but it seems to me this oughta be possible...

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frown

Let's try to rehearse for a second:

in the zip file there where 3 files, right?

-z32westdock.txt (last modified 13/07/2005, 12.02.12)

-z34bulwark.txt last modified 13/07/2005, 13.07.14)

-z55westdock.txt last modified 13/07/2005, 12.15.54)

(please check if the filestamps match)

 

You got them and put into the Geneforge3\Data\Scripts directory, overwriting the old files. Greta leaves you when you reach the west-dock and you don't find her at the Bulwark inn. I'll check again...

 

Btw try reentering the Bulwark Inn after chasing away master Hoge.

 

Quote:
hmmmm.... it seems to me the easier way to script this without screwing up all the endings, etc., would be to just swith greta and alwan. Make greta into the the servile hater and alwan the rebel. You'd prolly have to go through all the conversation scripts to swap the names for it to make sense, tho. And something would need to be done to the trainers so you can still ramp-up their attacks at the appropriate places.
If my script actually works it shouldn't alter the game in any way. Speaking of which, could you try it out?
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Quote:
You got them and put into the Geneforge3\Data\Scripts directory, overwriting the old files.
Where the heck is that? I overwrote the old files In the scripts folder but I can't find any G3\Data\Scripts folder.

Quote:
try reentering the Bulwark Inn after chasing away master Hoge.
Didn't work either.

confusedconfused
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Quote:
Originally written by Ghaldrings_doom:
I'm so stupid!!!!!!!!! mad
Nah, i should have asked before smile
Now, i don't know if this still works because i cannot test it at all and there could be some differences between the windows scripts and the macintosh ones, but could you send me your bulwark inn script? (not the dialogue one)
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Quote:
Originally written by Indeterminatus:
Quote:
Originally written by Ghaldrings_doom:
I'm so stupid!!!!!!!!! mad
Nah, i should have asked before smile
Now, i don't know if this still works because i cannot test it at all and there could be some differences between the windows scripts and the macintosh ones, but could you send me your bulwark inn script? (not the dialogue one)
There's no difference between mac scripts and PC scripts. I downloaded the mac patch used it to update my scripts - although if there was actually any change :rolleyes:
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Have you changed the endings scripts? If you keep both people at the end of the game this could cause problems. The game might try to load both Greta and Alwan's versions of the ending. Alternatively, depending on how the code is written, it could also remove that section of the ending text, although I'm guessing that the code would check to see if you had one, and not see if you didn't have the other, so it may be the former. I only know how to write Java, and in a very limited capacity, so I can't be sure.

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Quote:
Originally written by Learned Noremac:
Have you changed the endings scripts? If you keep both people at the end of the game this could cause problems. The game might try to load both Greta and Alwan's versions of the ending. Alternatively, depending on how the code is written, it could also remove that section of the ending text, although I'm guessing that the code would check to see if you had one, and not see if you didn't have the other, so it may be the former. I only know how to write Java, and in a very limited capacity, so I can't be sure.
Don't worry, the code is very much like: if(character_is_party(ALWAN))show_this(END_ALWAN);
this means is that all that could happen is that you saw both the endings, but there should be no crash.

I've noticed that some people downloaded it: any problems?
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