Articulate Vlish Steel Angel Posted June 12, 2006 Share Posted June 12, 2006 Okay, I know from reading various posts the the attack strength of creations is solely boosted by strength, whether it's a ranged or melee attack. What I'm not clear about is whether accuracy plays by the same rules or if dexterity comes into play here. Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Archaeolagent Posted June 12, 2006 Share Posted June 12, 2006 Just Strength. For creations Dex ONLY influences dodge rate. Strength covers damage and hit rate for all creation attacks. Quote Link to comment Share on other sites More sharing options...
Unflappable Drayk John S Posted June 12, 2006 Share Posted June 12, 2006 And magic attacks a part of "all", right? Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Randomizer Posted June 13, 2006 Share Posted June 13, 2006 Intelligence is useful for range attacking creatures like fyora, artila, and vlish to increase the number of times they can use their attacks. When hasted they can run out during long combats. Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Archaeolagent Posted June 13, 2006 Share Posted June 13, 2006 It's more useful to make sure they are high level by pumping your shaping stats and creating them early. Energy is determined for creations just like it is for PCs, so both Intelligence and Level are multiplied into the mix. A level 20 creation will have a base Intelligence of 10, 12 if you want to control it, so spending the overpriced essence to boost its Int score will only increase its staying power by about 8% -- less than that, really, since it does regenerate Energy each round. Also note that energy used varies widely by the attack and is the same as the spell with the same effect. Fyoras and Drayks should almost never run out, as they copy Firebolt (4 energy). I forget how much the Vlish attack costs, but it's also relatively cheap. Artila, Roamers, Cryoas, Cryodrayks, and Terror Vlish cost 40-50 energy a hit but even with them, at high levels, they can go quite a while. Drakons and Gazers and especially Eyebeasts are the only ones that are likely to have severe energy problems, at 75-200 energy a pop. EDIT: Yes, magic attacks are included. When I say "all attacks" I mean ALL attacks made by creations. There are no exceptions. (Actually, this may apply to every character in the game outside of your PC. Not sure about that.) Quote Link to comment Share on other sites More sharing options...
Garrulous Glaahk Shaper Anton Posted June 16, 2006 Share Posted June 16, 2006 oh yeah Quote Link to comment Share on other sites More sharing options...
Unflappable Drayk MagmaDragoon Posted June 16, 2006 Share Posted June 16, 2006 Again... You "revived" this (useless) topic only to say this? You know, is polite reviving topics only if you have something useful to say. Quote Link to comment Share on other sites More sharing options...
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