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Help on alternative choices in dialogue


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Do this with the condition and action parts of the dialogue script. It would look something like this:

 

Code:
begintalknode 1;state = 1;personality = 1;nextstate = 2;condition = get_flag(0,0) == 0;question = "Person name";text1 = "Yes or no?";begintalknode 2;state = 2;personality = 1;nextstate = 1;question = "Yes.";text1 = "You just said yes.";action = SET_SDF 0 0 1;begintalknode 3;state = 2;personality = 1;nextstate = 1;question = "No.";text1 = "You just said no.";action = SET_SDF 0 0 2; 
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