Burgeoning Battle Gamma Guardian of Eternity Posted February 20, 2005 Share Posted February 20, 2005 I've been combing the docs and searching threads, here, but I don't know how to trigger a terrain to appear. I'm working on having an appearing vahnatai cabinet. I just have no idea what to put in a terrain script that could make it suddenly appear. I apologize that this is all very general complaining. I'm still getting the hang of terrain scripting. I've already figured out how to get a chest to give a special item, but the icon change here is giving me a headache. Any ideas are welcome. I need to make this cabinet appear, and be able to be searched. From there, I think that I can manage things. Link to comment Share on other sites More sharing options...
Magnificent Ornk Kelandon Posted February 20, 2005 Share Posted February 20, 2005 Will the call set_terrain do what you need? Link to comment Share on other sites More sharing options...
Burgeoning Battle Gamma Guardian of Eternity Posted February 20, 2005 Author Share Posted February 20, 2005 Just might. I just looked up that call in the appendices. I'll have to try it. Should make things a lot shorter than making some kind of terrain script, if I can call it from, say, some state of the town script... I'll get back to you on it, but if past experience shows anything, your suggestion will fix it. EDIT: Okay, got the cabinet to appear. Do I now need to construct a small terrain script in order to search it? I intend to put a dialog choice here, not real items, so I can't use the put_item command (never mind that it wouldn't put things *inside* the cabinet). If I need to put together a terrain script, I can do it, but I need to know one additional thing. Where to do I put the condition that makes the space searchable after I make the cabinet appear? In the SEARCH_STATE, or somewhere else? Link to comment Share on other sites More sharing options...
Magnificent Ornk Kelandon Posted February 20, 2005 Share Posted February 20, 2005 Yes, in the SEARCH_STATE. That is, if (get_terrain(my_loc_x(),my_loc_y()) == [vahnatai cabinet]), do the dialog box. Link to comment Share on other sites More sharing options...
Burgeoning Battle Gamma Guardian of Eternity Posted February 20, 2005 Author Share Posted February 20, 2005 EDIT : Never mind about this. I was going to get a terrain script checked, but figured out what I might be doing wrong. Sorry. Link to comment Share on other sites More sharing options...
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