Seasoned Roamer Old MikeS Posted December 21, 2004 Share Posted December 21, 2004 Maybe it's just me and I haven't found it, but how do you turn off the wandering town monsters when you 'kill' a town? I would've assumed that by setting a town as dead, that the wandering monsters defined would stop, but they still seem to be generated. In outdoor regions, you have a sdf that can be used to turn off the encounters, but there doesn't seem to be something similar for wandering town monsters. Link to comment Share on other sites More sharing options...
Easygoing Eyebeast *i Posted December 21, 2004 Share Posted December 21, 2004 I don't think you can. My suggestion is not to use them to begin with, they make playing tedious. If you insist, you could place artificial wandering monsters via your town script. Link to comment Share on other sites More sharing options...
Magnificent Ornk Donald Hebb Posted December 22, 2004 Share Posted December 22, 2004 I'd recommend wandering monsters by script as well, because then you can actually limit the number of wanderers, and place them directly behind the party's line of sight at all times. (Imagine- walking down a corridor, only to meet a group of undead, with zombies coming up from where you had already been!) Link to comment Share on other sites More sharing options...
Seasoned Roamer Old MikeS Posted December 22, 2004 Author Share Posted December 22, 2004 Thanks. I kinda knew that generation through scripting was the way to go, I was just getting lazy. Link to comment Share on other sites More sharing options...
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