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Wandering town monsters (turn off)


Old MikeS

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Maybe it's just me and I haven't found it, but how do you turn off the wandering town monsters when you 'kill' a town? I would've assumed that by setting a town as dead, that the wandering monsters defined would stop, but they still seem to be generated. In outdoor regions, you have a sdf that can be used to turn off the encounters, but there doesn't seem to be something similar for wandering town monsters.

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I'd recommend wandering monsters by script as well, because then you can actually limit the number of wanderers, and place them directly behind the party's line of sight at all times. (Imagine- walking down a corridor, only to meet a group of undead, with zombies coming up from where you had already been!)

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