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begintalknode Question


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Do my talknodes have to be consecutive, in my dialogue scripts?

I just went to modify one of my towns, so that I can run my "Quest Giving" experiment, and I noticed that it's a pain to have to change all subsequent talknodes if I add in a piece of dialogue to a character. So, to reiterate my question, do my talknodes have to be consecutive (so long as my characters call the correct node to begin with, and all the *state* numbers in the dialogue are correct)?

 

By the way, I am elated that I'm starting to really *pick up* this stuff, from the documentation and reading scripts from the provided Spiderweb scenarios.

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