Burgeoning Battle Gamma Guardian of Eternity Posted July 31, 2004 Share Posted July 31, 2004 Do my talknodes have to be consecutive, in my dialogue scripts? I just went to modify one of my towns, so that I can run my "Quest Giving" experiment, and I noticed that it's a pain to have to change all subsequent talknodes if I add in a piece of dialogue to a character. So, to reiterate my question, do my talknodes have to be consecutive (so long as my characters call the correct node to begin with, and all the *state* numbers in the dialogue are correct)? By the way, I am elated that I'm starting to really *pick up* this stuff, from the documentation and reading scripts from the provided Spiderweb scenarios. Link to comment Share on other sites More sharing options...
Magnificent Ornk Kelandon Posted July 31, 2004 Share Posted July 31, 2004 No, they don't have to be consecutive, in either use of the term for this case. That is, you can put node 35 between nodes 14 and 15 -- although this is an easy way to get confused and probably should be avoided -- or you can have personality 10 use node 10-15 and node 20. Link to comment Share on other sites More sharing options...
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