Garrulous Glaahk Groovejet Posted August 1, 2004 Share Posted August 1, 2004 I'm using this script on a character that joins the party, however this does not seem to work very well. Does the script work if it is used in a party member? Link to comment Share on other sites More sharing options...
Easygoing Eyebeast *i Posted August 1, 2004 Share Posted August 1, 2004 There have been some issues with AI scripts for NPCs that join up. I would stray from it. Link to comment Share on other sites More sharing options...
Well-Actually War Trall Fort Posted August 2, 2004 Share Posted August 2, 2004 Why hasn't anyone graced MY topic with a simple reply???? But if you care to look at my topic, you will see that I have observed that the NPC PC's AI is so default, it's not even basicnpc like. Only the INIT and DEAD states have any effect in the creatures script. Link to comment Share on other sites More sharing options...
Magnificent Ornk Donald Hebb Posted August 2, 2004 Share Posted August 2, 2004 A crude work-around would be placing some code in the START_STATE of your scenario script, although that might cause a heaping dose of hell in terms of slowing the scenario down. Link to comment Share on other sites More sharing options...
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