Garrulous Glaahk spyderbytes Posted April 20, 2004 Share Posted April 20, 2004 The lockbox.txt script from the Sample Scripts folder of the 1.0.1 Editor (haven't checked the 1.0) is missing a semicolon at the end of line 59. (i_am_locked = 0) For convenience, here's the entire script, corrected. Just replace the existing script with this: Code: // lockbox.txt - This is the script you can place on a chest, desk, etc.// to lock it. Then only a character with adequate Tool Use skill or// the correct key could open it.// Memory Cells - // 0 - Lock level. If left at 0, box is unlocked. Otherwise, the tool// use needed to get it open. If this is set to a really high number (say, 200),// it can't be unlocked by normal means.// 1 - Key needed. If left at 0, no special item helps unlock the box. Otherwise,// if that party has this special item, the box automatically unlocks.// 2,3 - Coordinates for a stuff done flag. If these are 0 and 0, ignored. Otherwise,// the stuff done flag is set to 1 when the door is unlocked. If the flag is non-zero,// than when the party enters this zone, the door will become unlocked.beginterrainscript; variables; short cur_terrain; short i_am_locked = 0; short choice;body;beginstate INIT_STATE; if (get_memory_cell(0) > 0) { i_am_locked = 1; set_mechanism_difficulty(get_memory_cell(0)); if ((get_memory_cell(2) > 0) || (get_memory_cell(3) > 0)) { if (get_sdf(get_memory_cell(2),get_memory_cell(3)) > 0) i_am_locked = 0; } } break;beginstate START_STATE;break;beginstate SEARCH_STATE; if ((get_memory_cell(2) > 0) || (get_memory_cell(3) > 0)) { if (get_sdf(get_memory_cell(2),get_memory_cell(3)) > 0) i_am_locked = 0; } if (i_am_locked) { block_entry(1); if ((get_memory_cell(2) > 0) || (get_memory_cell(3) > 0)) { if (get_sdf(get_memory_cell(2),get_memory_cell(3)) > 0) i_am_locked = 0; } if (i_am_locked) { print_str_color("Unlock Box: The container is locked.",2); if (get_memory_cell(1) > 0) { if (has_special_item(get_memory_cell(1)) > 0) { print_str_color(" One of your keys fits. You unlock the box.",2); i_am_locked = 0; } else print_str_color(" You don't have the key that fits it.",2); } } if (i_am_locked) { if (run_pick_lock(get_mechanism_difficulty()) == FALSE) { print_str_color(" Nobody has high enough Tool Use skill to get it open.",2); end(); } i_am_locked = 0; print_str_color(" You manage to pick the lock.",2); if ((get_memory_cell(2) > 0) || (get_memory_cell(3) > 0)) award_party_xp(BASE_TRAP_XP,1 + 2 * get_mechanism_difficulty()); } if (i_am_locked == 0) { if ((get_memory_cell(2) > 0) || (get_memory_cell(3) > 0)) set_flag(get_memory_cell(2),get_memory_cell(3),1); block_entry(0); play_sound(-58); } }break;beginstate UNLOCK_SPELL_STATE; if (i_am_locked) print_str_color("Unlock Doors: The spell doesn't affect locked containers.",2);break;beginstate DISPEL_BARRIER_STATE; if (i_am_locked) { print_str_color("Dispel Barrier: The spell fails to affect a locked containers.",2); }break; Link to comment Share on other sites More sharing options...
Magnificent Ornk Donald Hebb Posted April 20, 2004 Share Posted April 20, 2004 Error in lockbox.txt- ioweyou.txt could not be found? Link to comment Share on other sites More sharing options...
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