Magnificent Ornk Donald Hebb Posted April 12, 2004 Share Posted April 12, 2004 I'm working on innkeeper.txt, a script that would use calls to "simulate" an inn. (Yes, I realize that this makes me the lazies man in existence. ) My problem is that I call a teleport_party();, but it's not allowed. My question is why- if the party is talking to a creature, they're already out of combat mode, so moving wouldn't be entirely out of the question. Could this be changed at all, or is it set-in-stone? Link to comment Share on other sites More sharing options...
Kyshakk Koan Boots Posted April 13, 2004 Share Posted April 13, 2004 Does the dialogue action INN (p. 93 of the Editor Docs) not work for your purposes? Link to comment Share on other sites More sharing options...
Magnificent Ornk Donald Hebb Posted April 13, 2004 Author Share Posted April 13, 2004 I'm lazy, and I want the most dead dialogue possible. Link to comment Share on other sites More sharing options...
Recommended Posts