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Moving Parties in Creature Scripts


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I'm working on innkeeper.txt, a script that would use calls to "simulate" an inn. (Yes, I realize that this makes me the lazies man in existence. wink ) My problem is that I call a teleport_party();, but it's not allowed. My question is why- if the party is talking to a creature, they're already out of combat mode, so moving wouldn't be entirely out of the question. Could this be changed at all, or is it set-in-stone?

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