Kyshakk Koan Chaosfox Posted June 27, 2004 Share Posted June 27, 2004 Well I have begun working on my scenario, for the most part its great, I have 2 towns and a cave so far, but when it comes to dialogue I have problems. I know it has to do with my incompetence though so I ask you for the answer. I have written out dialogue scripts already and did most everything else but whenever I play my scenario and I enter the town it always says, "ericdlg ERROR: bad header.." Do I have to change the name of the document or what. Oh and instead of making a new topic for this, where in the world is the graphic for the boat, I looked through the selection tons of times but I can't find it. Link to comment Share on other sites More sharing options...
Magnificent Ornk Kelandon Posted June 27, 2004 Share Posted June 27, 2004 I think the bad header error means that your script doesn't begin with begintalkscript, which every dialogue script needs. Erm, you place boats using a call, if that's what you're asking. I forget the call name, but the Appendices will have it. The image itself is, well, in the graphics somewhere. Using ResEdit on a Mac or... something to open .bmp files, I think, on a PC, you can look through the graphics to find it, but I can't imagine why you'd want to. Link to comment Share on other sites More sharing options...
Curious Artila jayc Posted June 28, 2004 Share Posted June 28, 2004 Boats and horses are terrain graphics. Boats are in sheets 741 and 742. Link to comment Share on other sites More sharing options...
Kyshakk Koan Chaosfox Posted June 28, 2004 Author Share Posted June 28, 2004 Okay I saw it, I accidently put an extra letter in the begintalkscript, didn't notice it and you answered my boat question, thanks. Link to comment Share on other sites More sharing options...
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