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dread curse


Thralni

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Dread Curse is a statistic. Add it like you'd add any other statistic, using the alter_stat() call. It's stat number 31.

 

You can see if you have Dread Curse by looking at the character info screen, although due to a minor cosmetic bug in BoA, you can't see how much Dread Curse you have.

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It'd be simpler to just do

 

Code:
alter_stat(1000,31,2);
to curse the whole party at once.

 

To see if you have Dread Curse, scroll down in the window that shows your stats. It's at the bottom of your "Special Skills" list if you have the curse, and it doesn't show up if you don't.

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Thuryl, you already said that "due to a cosmetic faeture you can't see how much dread curse you have" but, and maybe I didn't understand precisely what you meant, but I do see where and how much I have, but the game doesn't display it correctly and also treats it as it is displayed. So what I want to happen, is give the party a dread curse of 2. That works. In the character info screen it is written "dread curse" but it says that it is at level 0. then hwne I want to cure it, it takes away the skill "dread curse," which is correct. however, I can't let it be cured if I say in the dialogue script:

 

Code:
 party_member_has_skill(31) >= 1 
The game thinks that dread curse is 0, and I don't understand why. Is this some fault in the game?
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Premise 1: Every point of Dread Curse you have reduces every statistic by 1.

 

Premise 2: Dread Curse is a statistic.

 

Conclusion: Every point of Dread Curse you have reduces the amount of Dread Curse you have by 1.

 

Therefore, your Dread Curse will always display as 0. It still has the correct effect on your other stats, though.

 

If you want to use scripts to check whether a party member has any Dread Curse, then you may have a problem. See if the get_stat_levels_bought call works -- it says it ignores bonuses when checking the value of a stat, so maybe it ignores Dread Curse penalties also.

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