Easygoing Eyebeast Thralni Posted February 21, 2006 Share Posted February 21, 2006 I'm trying to put in the dread curse upon leaving a certain town, but I don't see I get it. So I ask two things: Can somebody please show me the code that enables dread curse (so I can compare it with what I made), and how can one see he has dread curse? Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Lilith Posted February 21, 2006 Share Posted February 21, 2006 Dread Curse is a statistic. Add it like you'd add any other statistic, using the alter_stat() call. It's stat number 31. You can see if you have Dread Curse by looking at the character info screen, although due to a minor cosmetic bug in BoA, you can't see how much Dread Curse you have. Link to comment Share on other sites More sharing options...
Easygoing Eyebeast Thralni Posted February 21, 2006 Author Share Posted February 21, 2006 Yes, the info screen is exactly where I looked, but I couldn't find it anywhere. Where exactly in the info screen should I look? Code: alter_stat(0,31,2); alter_stat(1,31,2); alter_stat(2,31,2); alter_stat(3,31,2); alter_stat(4,31,2); alter_stat(5,31,2); this is how I made it. Is that correct? Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Lilith Posted February 21, 2006 Share Posted February 21, 2006 It'd be simpler to just do Code: alter_stat(1000,31,2); to curse the whole party at once. To see if you have Dread Curse, scroll down in the window that shows your stats. It's at the bottom of your "Special Skills" list if you have the curse, and it doesn't show up if you don't. Link to comment Share on other sites More sharing options...
Easygoing Eyebeast Thralni Posted February 21, 2006 Author Share Posted February 21, 2006 Ah. I hadn't looked there. Thanks. Link to comment Share on other sites More sharing options...
Easygoing Eyebeast Thralni Posted February 25, 2006 Author Share Posted February 25, 2006 Thuryl, you already said that "due to a cosmetic faeture you can't see how much dread curse you have" but, and maybe I didn't understand precisely what you meant, but I do see where and how much I have, but the game doesn't display it correctly and also treats it as it is displayed. So what I want to happen, is give the party a dread curse of 2. That works. In the character info screen it is written "dread curse" but it says that it is at level 0. then hwne I want to cure it, it takes away the skill "dread curse," which is correct. however, I can't let it be cured if I say in the dialogue script: Code: party_member_has_skill(31) >= 1 The game thinks that dread curse is 0, and I don't understand why. Is this some fault in the game? Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Lilith Posted February 25, 2006 Share Posted February 25, 2006 Premise 1: Every point of Dread Curse you have reduces every statistic by 1. Premise 2: Dread Curse is a statistic. Conclusion: Every point of Dread Curse you have reduces the amount of Dread Curse you have by 1. Therefore, your Dread Curse will always display as 0. It still has the correct effect on your other stats, though. If you want to use scripts to check whether a party member has any Dread Curse, then you may have a problem. See if the get_stat_levels_bought call works -- it says it ignores bonuses when checking the value of a stat, so maybe it ignores Dread Curse penalties also. Link to comment Share on other sites More sharing options...
Easygoing Eyebeast Thralni Posted February 25, 2006 Author Share Posted February 25, 2006 Huh? Does sounds completely illogical to me. So how am I supposed to make certain options appear when you have a dread curse higher than 0, and dissappear when 0. I also tried leaving out the parts >=/==/=<, but that didn't work either. Do you have any suggestions? Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Lilith Posted February 25, 2006 Share Posted February 25, 2006 An easier way to see if the party's been given Dread Curse might simply be to have every event in the scenario that gives you Dread Curse also set a Stuff Done Flag to 1, and every event in the scenario that removes Dread Curse from your party set the flag back to 0. Link to comment Share on other sites More sharing options...
Easygoing Eyebeast Thralni Posted February 25, 2006 Author Share Posted February 25, 2006 Ah. i had thought of that myself. I actually hoped for something less of a hassle. Anyway, thanks again for all explanations and such. Link to comment Share on other sites More sharing options...
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