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Questions about Geneforge 1: Mutagen mechanics


Litmanen

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Hi all, I'm new here.
 
So, I'm trying to play Geneforge 1: Mutagen, who apparently has an intriguing world and story.
 
But I'm wondering how much (not IF) are choices and consequences influencing the game. Is the C&C mechanics just related to main story?
 
Are the skills very important/relevant in approaching the game differently? Maybe some skills give my different dialogue options and how often? To have one skill instead of another change the way the game responds to you (to see secret passages, hints or anything else related to some skill)?
 
I'm asking because I've seen that (at least in the firts dialogue) there are several options to answer to Serviles in Vakkiri but one answer DOESN't exclude the other. So I can give a pleasant answer and THEN come back on the same question an give an unpleasant/colonizer one. So, are these answers mattering for real or they are there just for flavor's sake?
 
When I'm asked to do something (by a servile or the game), i.e. to "deal with bandits", is there the chance to approach this quest (but also others) in different ways? Is the only chance to side with Serviles against the bandits? Can I side for both of them thanks to maybe particular skills? Can I side with bandits? Can I solve it differently? Is one skill of another of any importance to give me different paths? or no matter the skills I have I will be given the chance of different paths?
 
Thank you, I know I ask a lot of (stupid) things.
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This game doesn't have the expansive choice and consequences that you might see in some modern CRPGs, but there are a few consequences to how you handle things. The major endings depend on how you handle the main quest and how you deal with the servile factions.

 

Skills - Leadership and Mechanics are the only ones that allow for handling quests in different ways. For example with the bandits, if you have high leadership, not only can you convince the bandits not to attack you on sight, but you can negotiate a deal between them and Vakkiri. The other solution is to kill the bandits. Typically how you handled a quest won't massively change things later in the game, it's more of a choice of how you want to finish it.

 

Opinions - Actually all of the dialogue options that give or reduce servile opinion should completely remove the opposite dialogue choice from future conversations, so how you answer the first time is important. If a dialogue option is repeatable, it probably doesn't affect your reputation at all. Your reputation matters for the purposes of which faction you can join and can affect a few other minor areas (for example there's a character that will only train you in stealth if you have a pro-servile reputation)

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1 minute ago, Mechalibur said:

This game doesn't have the expansive choice and consequences that you might see in some modern CRPGs, but there are a few consequences to how you handle things. The major endings depend on how you handle the main quest and how you deal with the servile factions.

 

Skills - Leadership and Mechanics are the only ones that allow for handling quests in different ways. For example with the bandits, if you have high leadership, not only can you convince the bandits not to attack you on sight, but you can negotiate a deal between them and Vakkiri. The other solution is to kill the bandits. Typically how you handled a quest won't massively change things later in the game, it's more of a choice of how you want to finish it.

 

Opinions - Actually all of the dialogue options that give or reduce servile opinion should completely remove the opposite dialogue choice from future conversations, so how you answer the first time is important. If a dialogue option is repeatable, it probably doesn't affect your reputation at all. Your reputation matters for the purposes of which faction you can join and can affect a few other minor areas (for example there's a character that will only train you in stealth if you have a pro-servile reputation)

Thank you Mechalibur for your answer. 

It is actually a little bit as I suspected. It's not the kind of game I'm looking for, so.

 

Thank you a lot again!

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