Rotghroth Rhapsody Tonweya Posted August 25, 2005 Posted August 25, 2005 After a year, or so, playing the Scenarios, I've been trying the Editor in the hopes of better understanding how the "innards" of these Scenarios work. I made a "hard copy" of the "help" file and have been following it as I do the samples. I ran into a conflicting terminology, though. The File refers to Stuff Done 1 and Stuff Done 2. The "window" for the Node shows Stuff Done A and Stuff Done B. I suppose it's just terminology. I checked the File and it says I have Version 1.0.3. Is this the most recent version? Are terminology differences like this normal with the Editor? I confuse easily enough on my own, so this looks like it's gonna be some fun, eh? me Quote
Understated Ur-Drakon The Almighty Doer of Stuff Posted August 25, 2005 Posted August 25, 2005 Yes, that is the latest version. Yes, inconsistancies in terminology are common in both the help file and the editor application itself. Jeff refuses to fix it. You get used to it eventually. Quote
Rotghroth Rhapsody Tonweya Posted August 25, 2005 Author Posted August 25, 2005 At this age, I'm fadin' fast. I don't know if I'll have enough time, but I'll give 'er a go. Right now I'm trying to understand all the "extra" which-a-ma-callits on the window that comes up for the Nodes. This could take a while. Quote
Unflappable Drayk Jewels Posted August 25, 2005 Posted August 25, 2005 There are many things that are just plain wrong in the documentation too along with a handful of stuff that doesn't work as advertised. There's been a few lists made in the designers forum. It may help you to look there too. http://www.geocities.com/blyceum/DForum/index.html Quote
Easygoing Eyebeast ben4808 Posted August 25, 2005 Posted August 25, 2005 Only experience will help you on the editor. The documentation is good for the very beginning, but you'll need experience to be any good. But don't worry about getting experience. Go for it. Quote
Rotghroth Rhapsody Tonweya Posted August 26, 2005 Author Posted August 26, 2005 Like most things, the only way to truly learn is to do. I've read and read but most of what's there is really just data. The more you read, the more confusing it gets, even the Q&A lists I don't think I'd ever be an Author. The number of really good Scenarios is far more than I'll be able to play for years to come. I don't play the Games as an Adventurer, but more of a Treasure hunter. Sometimes the "Monster" isn't a "Monster", but rather a source of information in a game, so I don't attack it, (them), unless I'm attacked first. I'm not looking at how I can make the Editor do something, but rather how the Editor does things. I guess you'd say that I'm more the Maintenance Mechanic than the Machine Operator. So, rather than just learning a few basics, like learning to put trees in an Outdoor Section, I'm trying to understand the whole scope of the Editor at once, so I'll be able to use the appropriate section to disassemble Scenarios and find the "Treasures" within them. I'm looking for the puzzles within the puzzles, or the game within the game. Since the Editor is so involved, the littlest flaw, like terminology, makes the whole thing confusing. By trying to learn it all at once, I'm just making it harder. Guess I'll go back to installing trees and specials, then examine the Node window to see what I did. Thanks for verifying that I had the latest version and that the terminology was actually the Editor and not something I didn't understand. me Quote
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