Easygoing Eyebeast *i Posted June 18, 2007 Posted June 18, 2007 It is now possible to target monsters with some of the affect PC nodes. The nodes allowing this are: kill, poison, slow/haste, web, curse/bless, disease, dumbfound, sleep, and paralyze. To trigger this, set space ex2a to the monster ID number. Note that there is still a bug with monsters with special triggers upon death killed during node execution. A queue of sorts will be needed to fix this. Also, I still need to add some text fields for the positive effects upon monsters, Jeff only did ones for the negative ones. Comments? Quote
Easygoing Eyebeast *i Posted June 18, 2007 Author Posted June 18, 2007 Update: added in the positive effect messages and I have extend it to the affect HP and SP nodes as well. Quote
Articulate Vlish Octavo Posted June 19, 2007 Posted June 19, 2007 I am having visions of a monster type that, on its death, creates two more of its kind and then kills them. Does the current loop protection guard against this, since they're not in the same chain? Quote
Understated Ur-Drakon The Almighty Doer of Stuff Posted June 19, 2007 Posted June 19, 2007 There's an interrupt key, and besides that there's a limit on the number of monsters you can have in a town. Eventually it will hit the limit and it will stop, presumably. Quote
Easygoing Eyebeast *i Posted June 19, 2007 Author Posted June 19, 2007 Quote: Originally written by Octavo:I am having visions of a monster type that, on its death, creates two more of its kind and then kills them. Does the current loop protection guard against this, since they're not in the same chain? Infinite loops are possible as with any other sequence of nodes. It is the designer's responsibility to ensure these do not happen. The developers (me in this case) have provided an interrupt feature in the case of this to help out designers. Quote
Articulate Vlish Octavo Posted June 21, 2007 Posted June 21, 2007 Excellent, you're all way ahead of me. Keep up the good work. At this rate you'll have a finished-quality project (though when does one ever call a project finished!) before I can notice. Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.