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Raise your primary attacking stat as high as possible (Strength for melee fighters, Dexterity for archers, Intelligence for spellcasters); it has a much stronger effect on your hit rate than anything else. Also, body armour and shields are the only pieces of gear with hit penalties that you should generally be wearing early in the game: the hit penalties from other gear often aren't worth the small advantage they have over equivalent pieces of equipment that don't give penalties. Eventually your stats will be high enough that you can wear whatever and still have a 95% hit rate, but it is a concern early on.

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Raise your primary attacking stat as high as possible (Strength for melee fighters, Dexterity for archers, Intelligence for spellcasters); it has a much stronger effect on your hit rate than anything else. Also, body armour and shields are the only pieces of gear with hit penalties that you should generally be wearing early in the game: the hit penalties from other gear often aren't worth the small advantage they have over equivalent pieces of equipment that don't give penalties. Eventually your stats will be high enough that you can wear whatever and still have a 95% hit rate, but it is a concern early on.

 

thx a lot.

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