Jump to content

I wish there was an easy way to have dialogue with multiple NPCs at once

Recommended Posts

I imagine the picture is chosen as soon as conversation starts, if you can stop and then restart the conversation this might work:

You can run a talk node from a scenario script, that is how I made my BoA Identify spell work. Said spell is found at The Lyceum.

// Identify spell

beginstate 62;

(a whole lot of spell point and Priest level stuff omitted) {

print_str_color("You call upon higher powers for insight.",2);





If you can run a scenario script state from a dialog node code segment, you would have a closed loop. You would be setting flags in the code segment of your dialog nodes to change the number in "begin_talk_mode(###);".

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Create New...