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Posted

I am trying to make a special encounter (simular to the ones in E2 and E3) where it gives you the choice to help in combat or flee without getting noticed.

 

I went through the help file but couldn't find what i was looking for. anyone know how to set that up?

Posted

It's an outdoor encounter. You need to set it up from the outdoor section. There are several spaces where you can enter node numbers - there should be one for a node to come up when you come across the encounter.

 

You can also use this for patrolling guards that greet you or attack you depending on your side or reputation.

Posted

Yeah. I just dont know what to do with it. I recently got it registered and I am testing things out. I just want it to come up upon stepping on the special and prompt the player to fight or run. I jsut cant figure out how to do that.

 

I dont know what the triggers name is or anything of the sorts.

Posted

There's lots of things you can do with these nodes. Be warned, though, that if you have more than one outdoor section, and the wandering encounter follows you into another (from where it started), it will call the wrong node (the one you probably don't want it to call. Just so you know.

Posted

That's not hard at all, but I think you missed my point. I'm saying that if you set an encounter in one outdoor section to do that, and then that encounter follows you into another, the special node won't be called, calling the node in the other outdoor section instead. It states this in the documentation, for the record.

 

As for how to do it? Just use a dialogue box with 'attack' and 'flee' options, and if the party clicks 'flee', call a 'wandering will fight', and set the value so the party doesn't fight.

Posted

Lay down blocking terrain (terrain with that tiny B in the lower right corner). If there's none of the kind you need, make your own. NPCs can't cross it, but PCs can. This is particularly useful for preventing shopkeepers from escaping their shops.

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