Chittering Clawbug aquadraconus Posted August 14, 2006 Posted August 14, 2006 I am trying to make a special encounter (simular to the ones in E2 and E3) where it gives you the choice to help in combat or flee without getting noticed. I went through the help file but couldn't find what i was looking for. anyone know how to set that up? Quote
Magnificent Ornk Drakefyre Posted August 14, 2006 Posted August 14, 2006 It's an outdoor encounter. You need to set it up from the outdoor section. There are several spaces where you can enter node numbers - there should be one for a node to come up when you come across the encounter. You can also use this for patrolling guards that greet you or attack you depending on your side or reputation. Quote
Chittering Clawbug aquadraconus Posted August 14, 2006 Author Posted August 14, 2006 Yeah. I just dont know what to do with it. I recently got it registered and I am testing things out. I just want it to come up upon stepping on the special and prompt the player to fight or run. I jsut cant figure out how to do that. I dont know what the triggers name is or anything of the sorts. Quote
Easygoing Eyebeast *i Posted August 14, 2006 Posted August 14, 2006 It's under the One-Time Dialog options. Read up on those, and if you still have questions, let us know. Quote
Well-Actually War Trall BainIhrno Posted August 14, 2006 Posted August 14, 2006 There's lots of things you can do with these nodes. Be warned, though, that if you have more than one outdoor section, and the wandering encounter follows you into another (from where it started), it will call the wrong node (the one you probably don't want it to call. Just so you know. Quote
Chittering Clawbug aquadraconus Posted August 14, 2006 Author Posted August 14, 2006 I am actually trying to get a special encounter to go with a fight or flee type option. if yes, you fight a forced encounter, if flee, you don't fight and encounter disappears. Quote
Well-Actually War Trall BainIhrno Posted August 14, 2006 Posted August 14, 2006 That's not hard at all, but I think you missed my point. I'm saying that if you set an encounter in one outdoor section to do that, and then that encounter follows you into another, the special node won't be called, calling the node in the other outdoor section instead. It states this in the documentation, for the record. As for how to do it? Just use a dialogue box with 'attack' and 'flee' options, and if the party clicks 'flee', call a 'wandering will fight', and set the value so the party doesn't fight. Quote
Magnificent Ornk Drakefyre Posted August 14, 2006 Posted August 14, 2006 Bain, if he's having it triggered from a spot on the ground, he can just check the "fight right away" option and it can't follow the party. Quote
Chittering Clawbug aquadraconus Posted August 14, 2006 Author Posted August 14, 2006 Ok thanks. I kinda feel stupid upon not finding that myself. Quote
Easygoing Eyebeast *i Posted August 15, 2006 Posted August 15, 2006 Nah, learning how to script/node in BoX is by no means trivial. Quote
Chittering Clawbug aquadraconus Posted August 15, 2006 Author Posted August 15, 2006 is there a way to keep NPC characters within a certain area in a town, without blocking the PC characters? Quote
Magnificent Ornk Drakefyre Posted August 15, 2006 Posted August 15, 2006 Lay down blocking terrain (terrain with that tiny B in the lower right corner). If there's none of the kind you need, make your own. NPCs can't cross it, but PCs can. This is particularly useful for preventing shopkeepers from escaping their shops. Quote
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