Burgeoning Battle Gamma green kid Posted December 29, 2005 Share Posted December 29, 2005 im new to this scenario design thing. im making one and i was making a towns person with the name of skill salesmen and i need to figure out how to make it so he canteach you skills and spells. and im sorry for all the "help me help me" posts all the time Quote Link to comment Share on other sites More sharing options...
Easygoing Eyebeast ben4808 Posted December 30, 2005 Share Posted December 30, 2005 When you do your dialogue, you'll notice a box in the dialog nodes that says "Regular Speech". Change that to a different thing corresponding with what you want to do. For example, for a trainer you would use a "Recieve Training" node in responce to "train". To teach spells, you need "Buy Spells". (or something like that) Quote Link to comment Share on other sites More sharing options...
Burgeoning Battle Gamma green kid Posted December 30, 2005 Author Share Posted December 30, 2005 ooooh! i see i edited mirthil broadsowrd and now a level 1 can hit 109's with mirthil broadsword and 110 with assasination. i figured out a little of the exile programing stuff. im kinda used to geneforge though. Quote Link to comment Share on other sites More sharing options...
Garrulous Glaahk Slith Lord Posted December 30, 2005 Share Posted December 30, 2005 Quote: Originally written by green kid:and im sorry for all the "help me help me" posts all the time Maybe you should write the real topic where the topic belongs. For example you could call this topic "Need help with dialog programming" or something like that. If you want a trainer to teach certain skills for a fix bit of money, you have to make this in some special encounters. Quote Link to comment Share on other sites More sharing options...
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