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Compiling cross-platform programs on Windows


Prince of Kitties

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(Warning: this is going to sound whiny.)

 

How does anyone compile cross-platform applications on Windows? Build systems don't play nice, compilers fail to see libraries and development headers, the PATH variable accumulates all manner of cruft to no avail... It's like this OS is designed to be as unfriendly as possible to cross-platform software development.

 

All I want is:

- A way to use build systems like CMake and GNU Automake with a minimal amount of fuss

- A way to make whatever build system I use actually note the presence of development headers, without bloating up my system PATH variable

 

Or more simply:

- I want compiling C/C++ applications to be as simple as on Linux or UNIX. Just install dependencies and development headers, run the build system, and compile.

 

Is this in any way possible?

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