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Character with faults


Parakeet

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Gentle Spirits,

I always dutifully added a fault so that I could balance out experience in my characters as a matter of course in prior Avernums I've played. (I tend to view sliding scale experience as a form torture inflicted on those who seek a general understanding of how things work. My psiticine weirdness, of course.)

In Avernum 6, are the optional "faults" just intended for those who wish to torture themselves (or test themselves as the "torture" difficulty setting is) and to be omittted by other players? Is the addition of two plus factors instead of balancing faults & virtues a good option given the decreasing experience for a given fight as one increases in stature?

 

Meditating upon the Feathered Reflection in the Cage Mirror & Other Characters,

Parakeet

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