Burgeoning Battle Gamma Parakeet Posted February 1, 2012 Share Posted February 1, 2012 Gentle Spirits, I always dutifully added a fault so that I could balance out experience in my characters as a matter of course in prior Avernums I've played. (I tend to view sliding scale experience as a form torture inflicted on those who seek a general understanding of how things work. My psiticine weirdness, of course.) In Avernum 6, are the optional "faults" just intended for those who wish to torture themselves (or test themselves as the "torture" difficulty setting is) and to be omittted by other players? Is the addition of two plus factors instead of balancing faults & virtues a good option given the decreasing experience for a given fight as one increases in stature? Meditating upon the Feathered Reflection in the Cage Mirror & Other Characters, Parakeet Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Lilith Posted February 1, 2012 Share Posted February 1, 2012 Pretty much! The difference between a character with the two most expensive positive traits and one with the two most severe negative traits is maybe half a dozen or so levels over the course of the entire game, which really doesn't make up for the disadvantages. Quote Link to comment Share on other sites More sharing options...
Burgeoning Battle Gamma Parakeet Posted February 2, 2012 Author Share Posted February 2, 2012 Thanks! I'm Flying off to redesign my characters sets in the editor, though I may keep one of the Frail characters sets as an intellectual challenge for later. Parakeet Quote Link to comment Share on other sites More sharing options...
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