Fledgling Fyora Wizard1200 Posted September 29, 2011 Share Posted September 29, 2011 I think it would be great if an editor for Avadon would be released to make a mod. I would like to: - Add vitality regeneration after combat - Multiply the vitality costs with 5 - Reduce the cooldowns to 50 % - Remove the automatic ability points at every level - Increase the ability points at every level to 2 Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Alorael at Large Posted September 29, 2011 Share Posted September 29, 2011 Welcome to Spiderweb! In early betas you got two ability points to distribute and none placed automatically. Being able to get Dexterity up that high breaks the game. Changing vitality and cooldowns would mostly result in more potential to explode in a glorious but short burst of damage. You could be using your hard-hitting skills every round until you ran out of vitality, but many battles wouldn't last that long, and those that did would just require more potion use. —Alorael, who doubts any such editor will be forthcoming. But if it does, try it and test out the balance. Quote Link to comment Share on other sites More sharing options...
Easygoing Eyebeast Jerakeen Posted September 29, 2011 Share Posted September 29, 2011 The existing deluxe editor, which you will find here, will not do any of those things precisely. However, using the "God-like defensive bonuses" option will reduce cooldowns to effectively nothing, and give everyone the ability to absorb energy the way a Sorceress can, among other things. The editor will also let you add more attribute and skill points, of course. Obviously this completely destroys game balance, as it is intended to do. Quote Link to comment Share on other sites More sharing options...
Fledgling Fyora Wizard1200 Posted September 29, 2011 Author Share Posted September 29, 2011 Originally Posted By: Bottom Feeders In early betas you got two ability points to distribute and none placed automatically. Being able to get Dexterity up that high breaks the game. Changing vitality and cooldowns would mostly result in more potential to explode in a glorious but short burst of damage. You could be using your hard-hitting skills every round until you ran out of vitality, but many battles wouldn't last that long, and those that did would just require more potion use. An option would be to give 1 ability point at every uneven level and 2 ability points at every even level. The reason for the suggested vitality changes are that currently the special attacks can be used only rarely and in most cases it is no problem to run back to the pylon to get your vitality back. The special attacks make this game interesting and running back to the pylon is annoying. If the cooldowns are reduced by 50 % most abilities would have a cooldown of 3 - 7 rounds. Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Randomizer Posted September 29, 2011 Share Posted September 29, 2011 There are more than enough vitality potions to replace vitality even if you use special attacks. The cool down period is to keep you from using you best attacks too often although a sorceress doesn't have that problem. Quote Link to comment Share on other sites More sharing options...
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