Understated Ur-Drakon Tyranicus Posted August 3, 2011 Share Posted August 3, 2011 (edited) Nine Variations on Point B Mac/Windows Author: Alec, Kelandon Rating: Difficulty: Version: 1.1.1 [composite=eyJ0aXRsZSI6Ik5pbmUgVmFyaWF0aW9ucyBvbiBQb2ludCBCIiwidGlkIjoiMTU2NzEiLCJ0YWdzIjpbImJsYWRlcyBvZiBleGlsZSBwb3J0Il0sImJnYXNwIjp7IjUiOjAsIjQiOjAsIjMiOjEyLCIyIjoxMiwiMSI6Mn19] Composite Score: 2.4/5.0 Best: 0.00% (0/26) Good: 0.00% (0/26) Average: 46.15% (12/26) Substandard: 46.15% (12/26) Poor: 7.69% (2/26) [encouragenecro] [/composite] Keywords: Blades of Exile Port Edited August 5, 2014 by SylaeBot Automated Sybot edit; worker IPB::csrThread/vanadium Quote Link to comment Share on other sites More sharing options...
Understated Ur-Drakon Tyranicus Posted August 5, 2011 Author Share Posted August 5, 2011 From VCH on the CSR: It's difficult to rate such a tiny scenario. But I really did like the old-school terrain, walls and such. It was nothing but a decent 2 minutes of gaming. Rating iz [rating]AVERAGE[/rating] Quote Link to comment Share on other sites More sharing options...
Understated Ur-Drakon Tyranicus Posted August 5, 2011 Author Share Posted August 5, 2011 From Stareye on the CSR: It was a lot better the first time, but it's like a joke heard for the second time...just not as funny. [rating]SUBSTANDARD[/rating] That said, it should be required playing for any prospective scenario designer. Quote Link to comment Share on other sites More sharing options...
Understated Ur-Drakon Tyranicus Posted August 5, 2011 Author Share Posted August 5, 2011 From Lilith on the CSR: This just isn't the same without BoE's Mysterious White Dots. [rating]SUBSTANDARD[/rating] Quote Link to comment Share on other sites More sharing options...
Understated Ur-Drakon Tyranicus Posted August 5, 2011 Author Share Posted August 5, 2011 From Burnt Toast on the CSR: Congratulations Kelandon on getting both the highest and lowest combined score on a scenario in Blades of Avernum so far. [rating]POOR[/rating] Quote Link to comment Share on other sites More sharing options...
Understated Ur-Drakon Tyranicus Posted August 5, 2011 Author Share Posted August 5, 2011 From Wizcozski on the CSR: [rating]AVERAGE[/rating]seems reasonable, so I'll give it that as well. It's a brief moment of pointless fun in the face of life's hazards! I like it. Quote Link to comment Share on other sites More sharing options...
Understated Ur-Drakon Tyranicus Posted August 5, 2011 Author Share Posted August 5, 2011 From an unknown reviewer on the CSR: Nice joke, but I could only count out 8 variations: 1) Reach point B 2) Add "circuitous route" 3) Add "reach point A to activate point B" 4) Add one hostile monster 5) Add one guard 6) Add special item 7) Add custom graphics and terrain scripts 8) Add plot So... 1/2 point for each variation. 4.0 ([rating]SUBSTANDARD[/rating])it is Quote Link to comment Share on other sites More sharing options...
Understated Ur-Drakon Tyranicus Posted August 5, 2011 Author Share Posted August 5, 2011 From Imban on the CSR: Following its transformation to Version 1.1, I approve of this scenario. A little. Required playing for any prospective designer, interesting as an art piece for a player. Still, pointless. [rating]SUBSTANDARD[/rating] Quote Link to comment Share on other sites More sharing options...
Understated Ur-Drakon Tyranicus Posted August 5, 2011 Author Share Posted August 5, 2011 From Ephesos on the CSR: Um... I'll give it a rating of [rating]SUBSTANDARD[/rating]. Because it works, the end level would be interesting as a full scenario, and because I can. Quote Link to comment Share on other sites More sharing options...
Understated Ur-Drakon Tyranicus Posted August 5, 2011 Author Share Posted August 5, 2011 From Lazarus on the CSR: An interesting scenario. Using the lettered floors for point A and B was pretty neat, as was watching the town slowly advance from a bland box to something interesting. I'll rate it at [rating]AVERAGE[/rating]for the novelty of it. Quote Link to comment Share on other sites More sharing options...
Understated Ur-Drakon Tyranicus Posted August 5, 2011 Author Share Posted August 5, 2011 From Nioca on the CSR: A nice demonstration of how a scenario develops. I also liked the last variation [rating]AVERAGE[/rating] Quote Link to comment Share on other sites More sharing options...
Understated Ur-Drakon Tyranicus Posted August 5, 2011 Author Share Posted August 5, 2011 From Nikki on the CSR: I'd still say new designers should play it, but with TM's Settlers, and the guide that comes with it, it's not as important or neccessary as it once was... [rating]SUBSTANDARD[/rating] Quote Link to comment Share on other sites More sharing options...
Understated Ur-Drakon Tyranicus Posted August 5, 2011 Author Share Posted August 5, 2011 From Thralni on the CSR: I must say I quite liked this short little scenario. I liked how the scenario was built up to something that could really be a piece of a real scenario. But I agree with Nikki, it's not so necessary anymore. [rating]AVERAGE[/rating] Quote Link to comment Share on other sites More sharing options...
Understated Ur-Drakon Tyranicus Posted August 5, 2011 Author Share Posted August 5, 2011 From Lord Grimm on SV: All prospective designers MUST play this scenario. Plot: .8/2 Gameplay: 1.4/2 Presentability: 2/2 Scripting: 0/2 Personal Enjoyment: 1/2 Rating: 5.2/10 ([rating]AVERAGE[/rating]) Quote Link to comment Share on other sites More sharing options...
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