Easygoing Eyebeast Enraged Slith Posted August 21, 2011 Share Posted August 21, 2011 Originally Posted By: Lazarus. Check the dialog script for errors? Edit: Initiate the dialog tree from the talk state and see if it still screws up. If not, and it only screws up from the start_state, then thats pretty weird. Are you running any code in the node that it freezes at? As I said, the dialog tree works fine when initiated from the talk state. There is no coding in any of those nodes. No matter how I initiate the dialog from the start state, it keeps stopping at the second node. The weird thing is that I have three different NPCs using the same script and it only works for one of them. Quote Link to comment Share on other sites More sharing options...
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