Easygoing Eyebeast Jerakeen Posted November 1, 2010 Posted November 1, 2010 Is it possible to play a sound in a continuous loop, in a town? Over and above the background sounds, I mean. It's easy to play it every turn, but then it stops when the party stops moving, which ruins the effect. Quote
Well-Actually War Trall Niemand Posted November 1, 2010 Posted November 1, 2010 No, your only three options for sounds are setting the background sound, playing a one-shot sound which blocks the game until it finishes, and playing a one-shot sound which does not block. It sounds like you're doing the last of these, and the only other choice that might suit what you want would be changing the background sound, which comes with its own problems. (Namely, as I recall, there is no way to distribute customized sounds for use on Windows, so you wouldn't be able to prepare a combined sound that consisted of a mix of one of the background sounds with the other sound you want.) Quote
Easygoing Eyebeast Jerakeen Posted November 1, 2010 Author Posted November 1, 2010 And I wouldn't have the vaguest idea how to do that anyway. OK, it was just a thought. It seems that a big part of learning to design in BoA is coming to terms with what you can't do. Thanks. Quote
Well-Actually War Trall Niemand Posted November 1, 2010 Posted November 1, 2010 Quote: It seems that a big part of learning to design in BoA is coming to terms with what you can't do. Very definitely. Quote
Well-Actually War Trall Ishad Nha Posted November 2, 2010 Posted November 2, 2010 Start State works once every round, but time passes in the game only when the party is moving or during combat. Quote
Easygoing Eyebeast Jerakeen Posted November 2, 2010 Author Posted November 2, 2010 Yes, exactly. I was just hoping that there was a way to keep the sound going, similar to how the animations keep moving even when in-game time isn't passing. But apparently it's more trouble than it's worth, so we'll just have to imagine the roar of the waterfall. Oh well, we don't play BoA for the realism. Quote
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