Well-Actually War Trall Spidweb Posted March 17, 2010 Share Posted March 17, 2010 Some users have reported problems with getting Avernum 6 for Windows to pick a screen resolution that doesn't have an eye-hurting screen refresh rate. I'm working on v1.0.1 now, which has a few fixes (like for Magical Efficiency) and I want to see how the new screen resolution changing code works. If you've had this problem, I have released a v1.0.1 test version that should do better at picking a native screen refresh rate your monitor likes. Please try it out and let me know if it helps in this thread or at spidweb@spiderwebsoftware.com. Download the .exe at ftp://www.spiderwebsoftware.com/temp/Avernum6v101test.zip Copy it into the Avernum 6 folder (in Program files) and run it by double clicking on it directly and see if it helps. - Jeff Vogel Quote Link to comment Share on other sites More sharing options...
Fledgling Fyora feanor512 Posted March 17, 2010 Share Posted March 17, 2010 Why was my post deleted? Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Mea Tulpa Posted March 17, 2010 Share Posted March 17, 2010 Looking at the admin logs, nobody has deleted any posts in the last couple of days, so I'm guessing the internet hiccuped and your post didn't make it in in the first place. Either that, or you are talking about this post. Quote Link to comment Share on other sites More sharing options...
Fledgling Fyora feanor512 Posted March 18, 2010 Share Posted March 18, 2010 Ah. Well let me repeat my post. I tried 1600x1200 and 1920x1440 and it still defaults to 60 Hz. I'm running Vista x64 SP2, a Geforce 7950 GT, and a Dell P1230 CRT. Quote Link to comment Share on other sites More sharing options...
Tenderfoot Thahd iamrichard Posted March 18, 2010 Share Posted March 18, 2010 Originally Posted By: Spidweb Some users have reported problems with getting Avernum 6 for Windows to pick a screen resolution that doesn't have an eye-hurting screen refresh rate. I'm working on v1.0.1 now, which has a few fixes (like for Magical Efficiency) and I want to see how the new screen resolution changing code works. If you've had this problem, I have released a v1.0.1 test version that should do better at picking a native screen refresh rate your monitor likes. I wonder if this patch is already useable for bugfix and normal fixes only? And what the changelog is.... Quote Link to comment Share on other sites More sharing options...
Curious Artila Viseroth Posted April 4, 2010 Share Posted April 4, 2010 What's the problem with magic efficiency? Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Mea Tulpa Posted April 4, 2010 Share Posted April 4, 2010 It didn't work at all on area of effect spells. Presumably, now it does. Quote Link to comment Share on other sites More sharing options...
Curious Artila Viseroth Posted April 5, 2010 Share Posted April 5, 2010 Surprised I never noticed that. I tested the patch and it doesn't fix magical efficiency. Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Mea Tulpa Posted April 5, 2010 Share Posted April 5, 2010 If you're sure, I'd email Jeff about that. Quote Link to comment Share on other sites More sharing options...
Curious Artila Viseroth Posted April 10, 2010 Share Posted April 10, 2010 When is the magical efficiency bug getting fixed? That's pretty huge. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.