Tenderfoot Thahd Azannon Posted February 10, 2009 Share Posted February 10, 2009 Hey guys, I'm new to the forums, so tell me if I do something taboo! Anyhow, I just recently got into Geneforge scripting. I'm experienced with BoA scripting, so I'm not too badly confused. My question is, though, is there anything special to do if you want to radically modify shaped critters? Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall Acky Posted February 10, 2009 Share Posted February 10, 2009 What do you mean? Switch their colors and attacks or somthing? The Last Archon Quote Link to comment Share on other sites More sharing options...
Tenderfoot Thahd Azannon Posted February 10, 2009 Author Share Posted February 10, 2009 Well, more radical than that, like turning the artila into a poison-spitting fyora for example. Something really big like that. I think I know how, but I don't wanna be surprised with some not-quite-obvious requirement. Quote Link to comment Share on other sites More sharing options...
Tenderfoot Thahd Azannon Posted February 10, 2009 Author Share Posted February 10, 2009 Also, what happens if you try to add a creature type? Like, I wanna change the PC-created Thahd into a servile, but I don't want to make that change the rest of the Thahd types into serviles, so I wanna make a new creature number to have them reference. If I add it as an unused number on the end, does it break, or does that work? Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Lilith Posted February 10, 2009 Share Posted February 10, 2009 Originally Posted By: Azannon Also, what happens if you try to add a creature type? Like, I wanna change the PC-created Thahd into a servile, but I don't want to make that change the rest of the Thahd types into serviles, so I wanna make a new creature number to have them reference. If I add it as an unused number on the end, does it break, or does that work? You can't really do that. The thahd you create is the same type as other thahds, and that's hard-coded into the game. If you turn it into a servile, you'll turn all the other ordinary thahds into serviles too. Quote Link to comment Share on other sites More sharing options...
Tenderfoot Thahd Azannon Posted February 10, 2009 Author Share Posted February 10, 2009 Ah, ok, so what I'll wanna do is take and copy the code from the original into the rogue version, then set the other Thahds to reference the Rogue Thahd as the base... So this: begindefinecreature firstnumber; //PC created Thahd //base for all Thahd imports cr_name="Thahd" (other code) begindefinecreature secondnumber; //hostile import=firstnumber cr_name="Rogue Thahd" begindefinecreature thirdnumber; import=firstnumber cr_name="Brutal Thahd" (other code) Should become: begindefinecreature firstnumber; //PC created Thahd //I turned it into a servile cr_name="Servile" (other code for servile) begindefinecreature secondnumber; //hostile //I made this the new default import for other Thahds cr_name="Rogue Thahd" (other code copied from the original Thahd) begindefinecreature thirdnumber; import=secondnumber cr_name="Brutal Thahd" (other code) Quote Link to comment Share on other sites More sharing options...
Tenderfoot Thahd Azannon Posted February 11, 2009 Author Share Posted February 11, 2009 Yesss! It works! Now I can have my poison-spewing Fyora and not get rid of the enemy Artilas! Quote Link to comment Share on other sites More sharing options...
Tenderfoot Thahd Azannon Posted February 11, 2009 Author Share Posted February 11, 2009 I know nobody's listening, but I thought I'd share some of my successes. As far as I know (some of them I can't test until later), I've successfully made the following changes... -Given the ability "Create Ornk" in the beginning area during the tutorial. -Changed the PC-created Ornk into a Spiny Crawler -Changed the PC-created Thahd into a buffed-up servile -Changed the Thahd Shade into a magic servile -Changed the PC-created Artila into a poison-spitting Fyora -Changed the Plated Artila into a searer-spitting Fyora -Changed the Roamer from spitting a searer to spitting venom thorns -Changed the Guardian Roamer from spitting searer to spitting submission thorns Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall Acky Posted February 11, 2009 Share Posted February 11, 2009 Quote: I know nobody's listening I'm listening, I've just got nothing constructive to add, so I didn't post. The Last Archon Quote Link to comment Share on other sites More sharing options...
Tenderfoot Thahd Azannon Posted February 11, 2009 Author Share Posted February 11, 2009 Hehe Yeah, I forgot to mention that I altered the scripts so that all of the base PC-created critters won't change the NPC ones (except the Roamers, which I wanted to universally modify). However, I don't see any way to keep the upgraded versions from changing the NPC versions of them, since they apparently are the same creature number. So the rogue artila is still an artila, but both rogue and PC-created plated artilas are now acidic fyoras. Quote Link to comment Share on other sites More sharing options...
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