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AtomicLord

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  1. Hello, I would first like to preface this post with saying i have never posted before on these boards but have been enjoying Jeff's games for quite a while now. And now on to my relevant musings; First off has anyone ever used a mechanic in an AIMhack campaign where there is only 1 "class" just differing approaches to how it is used? Example: Atomic A has the ability to manipulate atoms and uses this power to create a sword/twin assault rifles/minions/etc. for combat; Atomic B has the same power but uses it to subvert obstructions/pick locks/ and disassemble opponents @ the molecular level/etc. Atomic A had majored in biology and minored in engineering during college in order to do these things. Atomic B majored in assembly and minored in tech:electronics. Both are assumed to have expert knowledge in both chemistry and organic chemistry. really the only limiting factors for things the PC can accomplish are knowledge and number of steps needed for the desired effect. obviously the "disassemble @ molecular level" is a bit OP so there should be a limit to uses per day or maybe even per 2 days. but in a high fantasy setting i see no reason why this idea wouldn't work. set the PCs up for escaping an alternate plane of existence pop. by demigods or something, just make it a believable challenge for the PCs. if this is at all interesting and if any of you think its worth exploring more in detail just reply in the affirmative or e-mail me directly at makogun2000@gmail.com with AtomHack in the subject line. -AtomicLord
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