utelektr
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Posts posted by utelektr
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On 4/1/2024 at 9:51 PM, Mechalibur said:
Magic skill upgrades their ranged attack since that does magic damage.
On 4/1/2024 at 11:22 PM, Slarti said:Yeah. This is incredibly annoying -- these tooltips have been misleading ever since the first Geneforge more than 20 years ago. I don't know why Jeff refuses to change them to something clearer.
If this is true, then the damage tooltip for their basic ranged attack is wrong as well, because it only shows the increase from the additional damage die it gets from going up a level.
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Am I correct that Fyoras don't have an upgrade that increases their ranged damage? The Magical Skill upgrade doesn't affect ranged damage I believe, only the Agility (or whatever it's called) upgrade
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On 3/7/2021 at 1:27 AM, Mechalibur said:
Dexterity - Increases ranged physical damage by 5%, adds a 2% chance to evade attacks, improves turn order. Note that the only ranged physical attacks creations have are the leap attacks from Thahds and Battle Alphas.
Are you absolutely sure that Dexterity only increases ranged physical damage? The tooltip for my Searing Artila's damage shows an increase when I take the dexterity upgrade.
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Do creations still level up with the player, or is their level dependent on your skills?
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On 6/27/2019 at 7:03 PM, Par Compensation said:
There isn't a soft cap for battle magic (well, except in G1 when everything had soft caps).
Wait, hold up. The 10-cap isn't a thing after G1?
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On 9/25/2018 at 6:06 AM, Lord Backael said:
Crystalline Shroud gives you a much earlier +2AP boost, and a huge +3 creation strength boost
You are aware that item bonuses to creation strength are bugged in every game except G5?
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On 9/23/2018 at 9:15 PM, Randomizer said:
It means that a struck alien beast no longer can use its special ability attack. It only does physical damage.
Nice, thanks.
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It says something about "stripping away the creature's magic. " What does that even mean?
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Hey, I have a bug to report already. The tooltip of Rain of Curses is wrong.
Where do I actually go to report this?
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How's physical damage in Avernum 3? I sort of want to do both a sword fighter and a ranged fighter, but if physical damage is as worthless as it was in A2, I might just go with 2 priests and 2 mages.
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I've played the two games on Normal, and even then it really seemed to me as if every enemy, even the basic ones, had really high resistance to every type of damage. Even enemies that seem to be weak to certain kinds of damage (like sliths against ice) seem to have over 50% resistance. What gives?
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I haven't upgraded versions yet, so this is technically a miscellaneous bug in 1.0, but on the mac version, I received the medal for "partnership over" while playing on normal difficulty instead of hard.
I had a similar bug. I got the 'Humiliate the Tawon' medal while playing on Hard.
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It worked for me when I used it, but you have to be near it.
How near? Does it only heal in a 5x5 square?
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It doesn't seem like it does.
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Do you get notified if you fail to find Duke Gryfyn because you mentioned Avadon or something? Because he's not in the lumber yard, and I can't find a button anywhere.
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So... you're permanently immobilized, acid will engulf you after a few turns, and you have to fight two drakes who can summon and have AOE attacks.
This fight seems impossible, honestly. I can't even kill the 6 guard titans before I die. My character is a shadowwalker, I brought Khalida and Silena with me. I feel like even blowing all my Group Heal scrolls wouldn't save me on this fight.
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Anyone know what Deathblow does? It says massive damage if target's health is low enough, but how low is that?
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Is it just me, or are Shaman summons still terrible?
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It's also interesting to realize you can do the Shaper endgame AND kill Rahul. I guess that somehow yields the 1c ending mentioned above? I wonder if there's a way to get the Rebel endgame and then kill Akhari / destroy the Geneforge, and if so, what chaos does that yield for the ending?
I did this once. You end up not being able to use the boat at Isle of Spears to end the game, you have to use the one at Dhonal Docks. It was basically ending 1c, but the ending mentioned Khyryk being alive when talking about Gull Island, even though I killed him.
It's worth nothing that I killed Rahul, then destroyed the Geneforge. The opposite might have a different ending.
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12 - Join Awakened without killing Control Four (Ellhrah's Keep)
That's a bit ridiculous.
You should also mention that it takes 12 Leadership to bluff Goettsch into not attacking you if you've accepted Heustess' quest.
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I do try to keep my party separate, but his AoE ring attack hits almost everyone, and cone-of-fire has a pretty decent AoE too. I have a call Major Aid scarab and I do use it, but it's only really useful for tying up one of the golems. Speaking of them, is it really worth killing them if it just powers up Vardegras? I suppose he does waste a turn reviving them... but if I kill a bunch, he starts doing 300 damage per cone-of-fire near the end of the fight, it's pretty ridiculous.
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Wow, he is one tough cookie. I've fought him maybe 10 times now, and each time I die when he summons the horrors. I'm trying with my main character, a tinkermage, Alcander and Khalida. Alcander and my main character are specced like this: http://imgur.com/XvaHRtH
Any tips? He simply just does too much damage. I can survive until the horrors come, with most of the damage dealt by my freezing turrets. After that, his cone of fire attack starts doing 200~ damage to my characters and 250~ to my turrets, and I don't live long. Maybe I should bring Dedrik instead of Khalida, and try to tank with a salamander?
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G5 - due to a bug shaper/guardian/agent get huge inherent resistance bonus,
Wait, what? Since when is this a thing? Is it related to the Guardian having higher base essence?
Infestation: OVERRUN - massive G2 mod
in Geneforge Series - Remasters
Posted
I'm excited to try this! I think I'll play a shaper.
That's... kinda rough.