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utelektr

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Posts posted by utelektr

  1. On 4/1/2024 at 9:51 PM, Mechalibur said:

    Magic skill upgrades their ranged attack since that does magic damage.

     

    On 4/1/2024 at 11:22 PM, Slarti said:

    Yeah.  This is incredibly annoying -- these tooltips have been misleading ever since the first Geneforge more than 20 years ago.  I don't know why Jeff refuses to change them to something clearer.

    If this is true, then the damage tooltip for their basic ranged attack is wrong as well, because it only shows the increase from the additional damage die it gets from going up a level. 

  2. On 3/7/2021 at 1:27 AM, Mechalibur said:

    Dexterity - Increases ranged physical damage by 5%, adds a 2% chance to evade attacks, improves turn order. Note that the only ranged physical attacks creations have are the leap attacks from Thahds and Battle Alphas.

     

    Are you absolutely sure that Dexterity only increases ranged physical damage? The tooltip for my Searing Artila's damage shows an increase when I take the dexterity upgrade. 

  3. I haven't upgraded versions yet, so this is technically a miscellaneous bug in 1.0, but on the mac version, I received the medal for "partnership over" while playing on normal difficulty instead of hard.

    I had a similar bug. I got the 'Humiliate the Tawon' medal while playing on Hard.

  4. So... you're permanently immobilized, acid will engulf you after a few turns, and you have to fight two drakes who can summon and have AOE attacks.

     

    This fight seems impossible, honestly. I can't even kill the 6 guard titans before I die. My character is a shadowwalker, I brought Khalida and Silena with me. I feel like even blowing all my Group Heal scrolls wouldn't save me on this fight.

  5. It's also interesting to realize you can do the Shaper endgame AND kill Rahul. I guess that somehow yields the 1c ending mentioned above? I wonder if there's a way to get the Rebel endgame and then kill Akhari / destroy the Geneforge, and if so, what chaos does that yield for the ending?

     

    I did this once. You end up not being able to use the boat at Isle of Spears to end the game, you have to use the one at Dhonal Docks. It was basically ending 1c, but the ending mentioned Khyryk being alive when talking about Gull Island, even though I killed him.

     

    It's worth nothing that I killed Rahul, then destroyed the Geneforge. The opposite might have a different ending.

  6. I do try to keep my party separate, but his AoE ring attack hits almost everyone, and cone-of-fire has a pretty decent AoE too. I have a call Major Aid scarab and I do use it, but it's only really useful for tying up one of the golems. Speaking of them, is it really worth killing them if it just powers up Vardegras? I suppose he does waste a turn reviving them... but if I kill a bunch, he starts doing 300 damage per cone-of-fire near the end of the fight, it's pretty ridiculous.

  7. Wow, he is one tough cookie. I've fought him maybe 10 times now, and each time I die when he summons the horrors. I'm trying with my main character, a tinkermage, Alcander and Khalida. Alcander and my main character are specced like this: http://imgur.com/XvaHRtH

     

    Any tips? He simply just does too much damage. I can survive until the horrors come, with most of the damage dealt by my freezing turrets. After that, his cone of fire attack starts doing 200~ damage to my characters and 250~ to my turrets, and I don't live long. Maybe I should bring Dedrik instead of Khalida, and try to tank with a salamander?

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