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lukematt

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  1. "Those who cannot remember the past are condemned to repeat it" My heart dropped when the first "You feel hungry" message appeared while playing the Avernum 6 demo. In this day and age, somebody actually added a "food meter" to an RPG?#@! Don't they remember the first generation of RPGs? NOT ONE game with a food meter ever became a true classic. Why not? Because the constant need to feed your character(s) makes the gameplay incredibly tedious. Dear Jeff Vogel: If you insist on adding such anachronisms to one of your games, why can't you make an associated option (in an init file, for example) for people like me who play RPGs to relax?
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