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Seasons of Destiny

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Posts posted by Seasons of Destiny

  1. Well, I agree with you there. I'm pretty sure every single dungeon/town has either Amazing Bricks or random articles of clothing in them thanks to the Bricks or the Cloth.

    Anywho, I was trying to get all of the items to prove I made a completionist run (Heck, I even got almost all of the Nether Arts spells, and didn't use some of them once).

     

    Oh, and don't forget thumpin' people over the head with the Thumpin' Shovel (Even though I didn't use that one either...).

  2. Well nuts... I was hoping to do a complete run without the aid of the character editor...

    This kind of reminds me of when I played Avernum 3, and got every Xian item except the Bottle. Apparently the bottle was in the grove itself, and not a reward given to you via a special encounter. I ended up giving it to myself with the editor, although it was more of a nuisance than a blessing with its tipsy effect.

    At least now I know to leave that village alive in future playthroughs.

  3. Well, I decided to try to finish Nethergate: Resurrection completely vannila (no help from the Character Editor), and I suceeded. The only problem was that another of my goals was to collect all of the elusive and odd Sylak's items...

    I managed to get most of them (I had to drop off the Cloth and Bricks due to inventory spammage), but I couldn't find the Clever Pen. I eventually found out that I would get it from a goblin chief in a outdoor encounter, but only after the whole "Kill Formorian, Get Pen" quest.

    To my dismay, it required visiting another goblin village my Celts had already savaged for its steel helmet.

    Is there any legit way to find that formorian without the second goblin village, or am I going to have to abandon the pen?

  4. Well, yeah, but I was talking about the copy I sent Sylae. I was just a little worried that a Mac user would download Secrets from Sylae's link, thinking that it would come with the save file, and then see that they couldn't use it, and not be able to make their own.

     

    Then again, I could just be worrying over nothing... rolleyes

  5. SECRETS

    "The wife of a retired adventurer vanishes one day, yet one must wonder: why her?"

    DOWNLOAD:

    Windows

    Windows/Mac

     

    AUTHOR'S NOTE:

    My first ever BoA scenario, it is sure to be rough around the edges. It was a good learning experience, however, as well as a motivator for what I wanted to do with my life. I applaud my past self for sticking with it until the end, and I thank everyone who helped me along the way.

  6. Okay, I'll be sure to remember that.

    Speaking of keeping everything updated, apparently Mac users will have to manually make their own Jacob save file. I didn't know about this when I sent you a copy, so it won't have a stats file describing what skills to add and subtract.

    Would I have to send you the stats file seperately, or just send you the file again with the stats file included?

  7. Oh, I should have read this before sending a copy to Sylae... I take it that I would have to write down Jacob's statistics and have them just use the Character Editor to edit him the correct way?

     

    Edit: Another thing: Would it be a good idea to have multiple people host Secrets? I'm just wondering since Sylae was sent a copy first, and Tyranicus's database seems very appealing, too.

  8. After the whole fiasco with the end of my new scenario, Secrets, I now am in need of a host...

    If you can help me with this, feel free to respond.

    I'll also need someone who can make a Mac version of Secrets.

     

    (Hasn't been officially beta-tested, however I trust that Nikki would have reported any minor bugs while helping test out a pesky death call).

  9. Ah.

    I guess I assumed START_STATE and START_SCEN_STATE were similar, since it was the scenario script... My mistake. tongue

    Lemme give it another go then.

     

    Edit: Success! The death code finally gets launched when Mari is slain by a creature! Thanks a bunch for the help, Nikki. I'll be sure to include you in the readme I still have to type. grin

  10. It might be because you didn't test it, or that I just made a minute mistake somewhere, but she refuses to make me die when she dies in the boss fight before the whole teleportation/collapse scene (and yes, I followed those three changes that you listed, as well as the added code in the START_SCEN_STATE).

    To think that I thought I had coding down, and then I just had to add the NPC... tongue

  11. Huh, I guess I forgot about the number changing when a NPC joins the party...

    Anywho, I greatly appreciate the help you guys are providing. grin

    I really hope we can find out why the script is being so naughty before Friday, but if it takes that long I'll be sure to send you a copy, Kel.

    (and this time I'll remember to attach the scenario to the first email. tongue )

     

    Oh, and Nikki, by "you getting it to work", do you mean that you got the death code to actually start when she was killed by a creature?

  12. Once you (or said person with joinable NPC experience) can find out what is the matter with the script(s), I'll be sure to make the adjustments (although I'll back up the scenario and give your idea a try).

     

    Edit: One thing I see that might go wrong would be that I actually have two Mari's in the town. The first one gets erased in the boss battle, and then the second Mari (who is located at the edge of the town) is teleported into the corner, unconcious (to make it look like the original Mari was teleported into the corner of the room). I'm just concerned by the fact that erasing the character would cause the char_ok() to return false, causing the death code to start.

     

    Edit 2: Strange... still no response. Here's the code I added to the scenario script just in case you're wondering what isn't working (minus the indentations of course):

    Quote:
    if(get_flag(12,12) == 1) {

    if(char_ok(17) {

    end();

    }

    else {

    message_dialog("You see Mari striken down by a foe. You are very easy to dispatch in your grief-striken state.","");

    kill_char(1000,2,0);

    end();

    }

    }

    else {

    end();

    }

    break;

  13. Okay, I sent you the scenario. Be warned, in my haste to send it, I sent an email without the scenario attached, and the second email wouldn't allow me to attach the folder itself (so I just sent all the files inside said folder).

     

    And to Kelandon: that may shed a little light onto the situation, because if worse comes to worse and Nikki can't figure out what is wrong, I can just try and use parts of Phaedra's DEAD_STATE. I would be surprised if it worked, but it would be worth a try...

  14. This script continues to taunt me...

    I did what you recommended and both temporarily took out the death code, permanently took out the flag, and added in "print_num(1);".

    I let the boss kill her: no one in sight.

    I kill her myself: big pink one in the text area...

    Is there something else I might be doing wrong, because I can't really think of anything else...

  15. I intended that encounter to be similar to Babysitting in that once your sister dies in battle, you also die (which is why I wasn't too interested with it in the first place). Regarding your edit, I think I ended up taking it out since it failed to work even then (my memory is a little foggy, so I'm not sure as to whether it didn't work when I killed her to test it, or when I had a creature kill her to test it).

    After it failed to work then, I then did the whole "run_town_script" and the death code in the town script to see if that then would work.

    I guess I'll take the "cantdie" script's DEAD_STATE, change the SDF from (1,4) to something I haven't used yet, switch the "end_scenario" to "kill_char", and then switch it with the faulty DEAD_STATE of my own NPC to see if it works then. If it fails again, then I'll be at a loss.

     

    Edit: And yes, I'm at a loss. It still only seems to work when I kill her, not when creatures do the same...

  16. Well, I looked at his "cantdie" before posting, and I didn't think that was what I was looking for. I was (and still kind of am) confused by the fact that it requires a SDF flag to be zero in order to work, and I don't know if said flag has any other importance or is changed by anything in his scenario. What I don't really understand is why DEAD_STATE doesn't work when the creature is killed by another creature...

  17. Maybe designers just can't figure out how to incorporate GIFTS into their scenario? It would be kind of difficult to just slap some GIFTS into a random portion of a scenario.

     

    Either that, or the designers just don't think of GIFTS while they're planning.

  18. Well, while I was waiting for a reply, I tried to look through Khoth's scripting for the code I need, and I found it. Problem was that, since I'm still getting used to scripting, I couldn't tell what to take out and what to modify (I'm pretty sure that our scripts would be different since his allows two NPCs to join, in comparison to my one NPC). Would it be acceptable if I were to put the START_STATE with the code in a quote and have someone kindly point out what needs to be replaced?

  19. So, I decided to dust off my BoA Editor and start to make a scenario that would actually get finished. I'm nearly done making said scenario, but I have one little problem.

    When a certain NPC that joins the group dies, the rest of the party is supposed to die with it. (similar to Babysitting and when the little sister dies).

    I tried to insert "run_town_script(18);" into the NPC's script's DEAD_STATE, and then have that node do:

    Quote:
    reset_dialog();

    add_dialog_str(0,"You see Mari striken down by a foe. You are very easy to dispatch in your grief-striken state.",0);

    run_dialog(1);

    kill_char(0,0,1);

    Apparently, said node only works when I myself kill the NPC, and not when the enemies that are allowed to kill her... kill her.

    Help would be very appreciated considering this is one of the things (if not the only one) preventing me from releasing my scenario for betatesting or just to officially release it.

  20. I fear I have spotted this topic a day or two too late... Even though I haven't been around long, I feel that it's right to wish you a kind farewell. I hope your creative topics and projects, like the Everybody Welcome and Needed RP, will live on with the aid of others. Fare thee well...

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