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Jase

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Tenderfoot Thahd

Tenderfoot Thahd (2/17)

  1. i hope Spiderweb makes millions of dollars in profits, They deserve it. I wouldn't want them to put their games on sale unless it makes sense for them. I do think that a limited-time sale on Avadon for iPad would capture some revenue from people who are waiting for a sale or who wouldn't buy Avadon unless it went on sale. Personally, I plan to play Avadon and all future Spiderweb games on both Mac and iPad once the cloud game saves are instituted with iOS 5 (assuming that Spiderweb implements it.) If most Spiderweb customers start buying both a Mac/PC and iPad version of the game, then maybe Spiderweb can afford to put their iPad version on sale occasionally.
  2. It is my understanding that in the App Store, you can change the price whenever you like to whatever you like. Apple just takes 30% and the developer retains 70% of the revenue. So if Jeff decided to cut the price from $9.99 to $6.99 for a few days, he would still get $4.90, which is $2.10 less than what he is getting at full price. But hopefully he would much more than make up for the loss with incremental sales from people who were waiting for a sale. If he cut the price all the way down to $4.99, then he would be losing $3.50 per sale over the regular price while only making $3.50 in revenue vs. the normal $7 that he pockets for each sale on the App Store.
  3. Would you consider a sale on Avadon for the iPad, to take advantage of the hoopla and attention of Avadon going live on Steam? If you do this I'll post on forums and try to get my friends to take advantage of the sale.
  4. I vote for a "showmeswitch" option for iPad as well. Please!
  5. You're getting fabulous reviews on iTunes and on forums such as Touch Arcade. And shortly after Avadon was released for iPad, I think I saw it as high as the 18th top-grossing iPad game on the App store, and it was in the top 25 grossing iPad apps of all kinds, which is really impressive. That being said, I would strongly recommend that you update and improve the game as aggressively as you can, given all of your other time commitments. Don't put it off until the next game. iOS gamers love developers who respond to suggestions and who improve the game, and they get rather frustrated with developers who never seem to issue updates. The good will and positive word of mouth and the enhancement of your reputation that you will generate by further refining an already excellent game will prove to be a rich return on your investment. I'm talking mostly about user interface refinements, but also performance issues on iPad 1, such as low memory or sluggish performance (if these are issues on iPad 1, which I'm not even sure that they are.)
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