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Imban

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Posts posted by Imban

  1. I have to say, I'm honestly surprised that few people seem to use Completely Inept. From my play with Pariah, a human who uses the HLPM to have all five disadvantages, Completely Inept doesn't seem to be adversely impacting his performance at all, once he got past the very low levels. Which, well, he did almost instantly.

  2. Uh, to answer the original poster's question, you'd copy Geneforge 4 to another computer in the same way you'd copy any file to another computer. tongue

     

    Ramu's question is an explicit yes, although even if it was a no, only IP droids would suggest you comply.

  3. I've been really busy with school, which is why this sorta died.

     

    I've completed Valley of the Dying Things with Pariah, and Mad Ambition/Emerald Mountain with both of them.

     

    VoDT was pretty annoyingly long, and I didn't really get much more experience after the point of it I was at.

     

    Mad Ambition was really easy for both Avatar and Pariah. As I explained to TM, you can complete it with not one but five Malachai's Rapiers. Also, Zenbu no Yoroi for everyone - especially Pariah, who really needs the elemental protection.

     

    Emerald Mountain was great fun for Avatar - easy, XP-bearing, and full of neat stuff. Less so for Pariah, who didn't get any XP and spent a lot of time hating how he currently has 2 ap due to sluggish + encumbrance.

  4. TM, who one must assume will be entering this contest, has some opinions on the voting:

     

    Quote:
    If we're going with a voting system by hook or by crook, I'd rather have it go as such:

    Take the number of finalists and divide the number by two. If there is an odd number of finalists, round up. This is the number of scenarios a judge can vote for. Order scenarios by the number of votes received, then use that same number as a cutoff, taking the scenarios with the highest number of votes. Then, take the number of remaining scenarios and repeat the process.

    It'd probably be better to have this discussion on the Lyceum forums, considering that TM, who is definitely going to enter this contest, is banned here.
  5. They will notice, at least - the rest of the world will suddenly become entirely unexplored, even if it's exactly the same.

     

    This is really a minor quibble, though, especially if you're sure to make sure you cannot encounter the same encounter in the old world and the new world both.

     

    If this is too much of a problem for you, or it would be too much of a hassle to implement the new world into your scenarios, drastically changing the terrain via script may be your only option.

  6. On a plot level, killing either Pythras or the Vahnatai would really derail the scenario. Yet oddly enough, the one thing you can actually do to derail the scenario doesn't get you any sort of warning at all - killing the Giant Intelligent Friendly Talking Spiders before you get the Opening Stone.

     

    Oh, hey. I actually forgot to kill them with Avatar, too. Darn.

  7. Woo, finished Valley of Dying Things with Avatar, so I decided to post my latest log even though Pariah hasn't finished it yet. With VoDT out of the way, all remaining scenarios are intended for higher level parties, so the challenge will be ramping up...

     

    Avatar - Level 22 - 72 HP - 45 SP

    11 Strength, 7 Dexterity, 6 Intelligence, 5 Endurance, 1 Melee Weapons, 11 Pole Weapons, 5 Hardiness, 7 Defense, 6 Mage Spells, 8 Priest Spells, 4 Arcane Lore, 14 Tool Use, 4 Nature Lore, 6 Luck, 2 Gymnastics, 3 Resistance

     

    Avatar's trip through Xerch'de was basically the same as below, since Pariah went through first. Sadly, I missed that you could steal a Steel Greatsword when I played with Pariah, but hopefully I'll be able to make up for that soon. More spells are good, of course, which is the entire purpose of even coming to Xerch'de.

     

    I said "every scenario" when I started my parties, and I meant it. As such, Avatar entered the Valley of Dying Things. By the time I took my first break from it, I had cleared little more than three outdoor sections, gaining a few points of experience and a few thousand gold. It seems that slugfests like the Jeff Vogel scenarios will make Avatar very, very happy, as he gains levels slowly but surely from them. After my break, I continued clearing the outdoors of enemies and doing miscellaneous sidequests. I used Divine Aid to defeat Zorvas handily, and in so doing earned a lot more experience than actually completing his quest would have yielded. Most other sidequests have been wholly uninteresting killfests where I gain maybe 1 experience for each kill and a bunch of loot. After killing the Spirit of the Sick (It took 1295 damage to die, too.) and wrapping up all of the outdoor sidequests, I entered the school.

     

    I cleared the School Entry in two trips, then sought to make violence against the Wisp. 1278 damage later, and it was down for the count. Oddly enough, it dropped fur. I should have checked how much experience it gave. The Visitors' Quarters took me four trips. The Altered Beast was totally built up more than it was worth, but also actually managed to hit me. Boo hoo? Holding Cells were next up, but there I realized. Trying to take every last lootable item out through three floors was a horrible, horrible chore. Had to leave some areas behind in the Holding Cells, though - either behind a green door, or behind a level-15 door.

     

    The Storage Level also had a green door, but was just more mindless hacking. I managed to kill Pythras for fun using an Invulnerability Potion I had on hand, since she doesn't even need to be alive to open the doors for me. After that, it was onward to the Administration level, after I went back and "freed" the dead Pythras. It was mostly a boring hackfest against platebugs, but the queen pushed me over the top into level 21. I met with the GIFTS, but hadn't activated their quest either. I did, however, manage to easily dispatch the vampire in the huge cavern beneath the school.

     

    The Student Quarters are another huge, loot-tastic dungeon, which means many annoying trips back to the surface. However, I cleared them rather quickly, with only some minor annoyance at the end - the Guardian Spectre's slowing rays stopped me from acting completely almost two turns out of three. Since I picked up a book for the Libraries, I headed off to there next - but unfortunately, I think the place in the Libraries I needed to go required passage through green gates. However, the Vahnatai Cavern is down that way, too - and there's where you get the Power Stone and the quest for the Opening Stone, which I got easily.

     

    Armed with the Opening Stone, I set off back into the School, to open a lot of doors. I got a Brass key from returning a textbook to a golem, but wasn't terribly sure where it was to be used - and I killed the Library Wisp as well, because that thing is really annoying. While it tried to summon Vengeful Shades to beat on me, it turned out to be no match for my Divine Aided pike. Ah well, onto the Lecture Halls. The Bound Infernal didn't even present a challenge, and neither did another Gremlord.

     

    Finally, I got to the last level of the main school, the Experiment Halls. Man, was I ever glad to see this scenario coming to a close. Nothing here even came close to stopping me. But hey, at least I got some Pants of Power. A bit (and about 100 alien beasts) later, I was in the main control chamber, ready to activate the controls that would open the final area and finally let me win. I took a short trip back to massacre the Vahnatai, as they'd be gone once I completed the main quest. As usual for the Ninja Greys, they put up quite a fight, but Divine Aid prevailed.

     

    The Major Waste Repository, as you might guess, wasn't even a challenge, but I was just thrilled to finally be done with the scenario. I took one last tour through the valley, wiping out all of the towns, then left, victorious. Total gain was almost 30000 gold (25000 "banked") and three levels - a worthy haul for such a long and annoying scenario.

     

    Pariah - Level 41 - 187 HP - 51 SP

    14 Strength, 13 Dexterity, 11 Intelligence, 8 Endurance, 12 Melee Weapons, 6 Pole Weapons, 6 Bows, 5 Hardiness, 8 Defense, 4 Assassination, 6 Mage Spells, 8 Priest Spells, 8 Arcane Lore, 3 Potion Making, 5 Nature Lore, 1 First Aid, 6 Luck, 4 Blademaster, 2 Gymnastics, 3 Resistance, 2 Sharpshooter

     

    Xerch'de is short and easy, as always - and as always, a place you go to spend money, not earn it. I bought up a whole bunch of spells and spell levels here, since the merchants sell spells far more powerful than those that the level of the scenario would normally indicate. Being Lightning Blasted by the Witches also didn't seem to set Pariah back much, and with Divine Aid I managed to kill all four spellcasters in the final battle in a single round, so I think I might well be set to do harder scenarios now.

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