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yarrmateys

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Posts posted by yarrmateys

  1. You are a: Objectivist Anarchist Isolationist Nationalist Reactionary

    Collectivism score: -83%
    Authoritarianism score: -83%
    Internationalism score: -67%
    Tribalism score: 17%
    Liberalism score: -50%

     

    while the test is likely not that accurate considering it's just another online test made by someone with too much time on their hands, to some people this probably makes me the literal satan. lol.

  2. the trick is that the people as a whole would need to know what they want, and have high education and strong wills to avoid coercion into changing them.

     

    unfortunately, in most cases there's huge discrepancy in what people want, and then there's the problem with people's opinions being pretty easy to sway through manipulation of media, so things they may wish can be shaped by any group with money and a malevolent agenda.

  3. The last image is almost a correct view of the area, but you shouldn't see the height difference between where your boat is and the area to the east.

    there are a lot of height differences, but you should never see it unless you somehow glitch through the walls, in which case they'll get uncovered just like a regular map.

     

    i once had a glitch like that happen in a2:cs, and explored various strange outside map locations, including the inaccessible empire controlled lands.

     

    they were full of height differences outside the visible map boundaries to account for different heights of the different map areas. jeff apparently doesn't bother making the invisible parts flow nicely, because i doubt anyone will ever see them, barring an accident with save or memory corruption.

  4. spiderweb's website is both less visible to most people and more expensive than buying through steam

    if you live in europe, the games are more expensive on steam, since it uses an unfair 1:1 conversion rate for euro, so crystal souls for example ends up costing about 23-24 usd.

     

    if you can only get the game with euro, gog is a much better alternative since it has correct exchange rates.

  5. i've been watching babylon 5 recently.

     

    i never got to watch the whole thing (or hell, i couldn't watch most of it really, just fragments when i was lucky enough to catch it), back when they were airing it it was always at such an inconvenient time i was at school or something similar, and a vcr was a luxury in a post communist country, so i couldn't use that either.

  6. if you use windows 7, you can technically control it already. every program has its own volume in the volume mixer, so you could make avernum's volume much lower while keeping the radio's louder.

     

    the idea for that tunnel digging sounds a little bit like the freehold of kyass. it could maybe work, if it would be simply replacing the map area bit by bit every time you advance the quest line to make the tunnel longer, until it gets somewhere.

     

    maybe uncovers a new, smallish, dark cave, ready to explore when you get tired of dealing with the vahnatai and empire and just want a bit of change.

  7. i'd like an ability to make the text larger than it is alreadt (larger than the option that already increases its size. maybe instead of just standard and larger give a drop box with font sizes, so if default was 10 i could change it to 16 if needed).

     

    i'm running it in my native resolution which is 1080p, and sometimes it gets hard to read because things are so small.

     

    i kinda miss the darkness from the old avernums, where the light spells/light sources were actually necessary, as opposed to nearly useless in the more modern games where they just apply a transparent overlay on an already perfectly visible scenery.

  8. it's too bad the gog version doesn't have the directx exe and doesn't accept one from the original release. if someone has a gpu with poor opengl drivers such as some intel hd or amd cards, the gog release can be unplayable for them, which in my opinion is a pretty serious flaw.

     

    the only way they can get the game to work in that case is to contact spiderweb to have their authorization code ported over to the regular game.

  9. C:\Program Files\Blades of Avernum

    funny, i copied the folder there and renamed it, and it worked. afterwards, when i renamed my original folder from blades_of_avernum to Blades of Avernum it started working there too.

     

    it doesn't seem to accept any custom naming of the game's folder, it has to be exactly "Blades of Avernum" or it'll fail. the error message could mention that. i assumed it checks for the exe because of one of the posts above that said it'll check for the exe to confirm the game's presence, not the game folder's name.

     

    The editor tries to find the main executable (or at least a file with the correct name) to determine if it's located the installation directory, and then accesses the resources from there.

     

    installing the game allows you to change the folder name, so maybe this kind of detection isn't the best since that can be easily customized.

     

    the editor works fine now.

     

    *** Program started at 2013/03/30 5:06:11 AM ***
    Host OS
    Operating System: Microsoft Windows NT 5.1.2600 Service Pack 3
    PlatformID: Win32NT
    Loading config files...
    Initial Setup
    Setting up the environment...
    Made directory tree
    Printed scripts
    Blades of Avernum located at F:\games\avernum\Blades of Avernum
    Detected OS: Windows
    ARGB Format: 0xFFAABBCC
    Image conversion took 9.3286 milliseconds.
    Resource access took 3.2072 milliseconds.
    Startup complete with no errors.

  10. i'm not sure whether it's my system (winxp sp3 32 bit), folder structure (F:\games\avernum\blades_of_avernum) or game installation (installed some years ago, survived few system wipes and reinstalls), but the editor can't detect my boa copy no matter how many times i point it to its folder.

     

    even if the editor's placed in the same folder as Blades of Avernum.exe it still can't detect it.

  11. they're sometimes useful for fighters to get some extra damage in, when your turn ends too far from the enemy to melee it, but close enough to use a wand/scroll on it.

     

    the damage'll be pretty small, but it's still better than ending your turn without doing anything.

     

    edit: oh, yeah. you can also use them before attacking to get 2 attacks in, like, if you have 8 ap (so only one full action), you can use the wand/scroll to attack for like 3 ap, and then do the proper attack and get more damage in.

     

    i also found the group healing scrolls really useful, having my first character use it to heal everyone up so that they don't die from for example acid/poison, and after that he still gets to attack.

     

    and then the other characters and the now healed priest can survive the acid burn and use curing items/spells.

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