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SpaceCadetHX

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Everything posted by SpaceCadetHX

  1. Sorry for another stupid question, I tried to lookup the information on the internet and in the walkthrough and by searching this board but came up empty. I understand what increasing Shaping skills does, as in being able to create higher level creations but.. Increasing spell level does exactly what? As in, what is the difference in having Kill at level 1 and at level 3? I assume there is a power increase in the spell? or it costs less to cast? If anyone knows a past thread that has this detailed, it would also be appreciated.
  2. Thanks for that chart, looking at my old saved game, I have a level 13 Shaper with 2 END and he has 22 HP. I don't see how that can be right based off that chart or am I reading it wrong? Also, I don't have version 1.0.2, I am using 1.0.1, perhaps that is the reason.
  3. Another seperate question and please correct me if my thinking is wrong. (If anyone knows of a link to a chart that shows the base values of HP, Energy and Essence, I would appreciated it greatly) When you level up, you get a boost to HP, essence and energy automatically. If you were to add points to End/Int, would that just give you a base bonus amount for the point you invested?? --or-- would that have an effect on the HP, Essence/Energy number you get for each new level? Additionally, if more End/Int means you get more HP per level, would it be retroactive as you progress? P.S. - In regards to my other questions about Magic vs Batons. Thanks for the input but I am going to stick with Magic because it seems more effective to continue to invest in INT and have that skill benefit both Shaping and Magic as opposed to investing in DEX and INT. At least, that is how I am thinking.
  4. Thank you. Another question, would it be very hard to have a shaper who is very effective with Baton's through the entire game as opposed to putting points into offensive magic? My concern is that I will not have enough skill points go that route. In my past games, I have focused on Shaping but used magic to supplement. I have never tried using Batons or level up using a baton as a shaper. This time around thought about using a Baton for damage and save any magic ability points for buffing my creations and healing. Thoughts?
  5. Thank you Additional question/advice Seeing that I plan to level up a few creations early and use them through the entire game, my thinking is that it would be smart to use my skill points to enhance my magic attacks and essence pool instead of using it for any shaping skills. Does this seem logical with how I play? Also, if anyone would know, what would be the quickest route to learning the spell Dryak?
  6. First let me say that I only play Geneforge 2. I hope my questions don't seem too stupid but here goes. I play a Shaper and the way I play RPG's, I like to try and have a party for the entire game and not switch them up for any reason. That said, I have a plan for my shaper creations and I had some questions about skill points and my long term creation strategy. As I level up and add points to Fire/Battle/Magic Shaping does that have any effect on my current creations? Meaning that if I have a Thahd I am leveling up, and after I level up my shaper, I add a point to Battle Shaping, does my Thadh get any bonus for that or would that be for only new Battle Creations?
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