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Mestalidd

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Articulate Vlish

Articulate Vlish (4/17)

  1. Try Ravage spirit. Never worked for me but some people commented on my thread about this place a while back saying they used it and it worked. Probably only works in some versions. Save your game and go try to use it and if it doesnt work reload. (Ravage spirit can be found for free at Khoths library along with alot of other spells you can't live without.)
  2. Originally Posted By: HOUSE of S Close. There is no formula for Luck's lifesaving effect, rather, there is a lookup table. So the increase in % for each point is different. 0,30,40,45,50, 55,60,65,69,73, 77,81,84,87,90, 92,94,96,97,98,99 With 1 point of Luck, you really do get a 30% chance to stay alive! Craziness. 2 points gets you 40%. 12 points will actually give you 84%, not 50%. How useful this is probably depends on how often your characters attempt to die. Crisis, it was your YOUR post actually. Hadnt read it in a while, so didnt remember exactly, but I remember you said that 2 points of luck is very good, and 20 is overkill.
  3. Originally Posted By: Trenton Uchiha, rebel servile. By the way, I had just gotten my fighters luck up to twelve. How powerful is luck when its that high? Should I put some more skill into it or go for some more edged weapon. I remember reading somewhere that luck is sbject to extreme diminishing returns, when Im back on my main computer I'll link it I have the site on my favorites. One point in luck gives approx. 33% of the total effect, and past that is single digit diminishing effect. I reccommend 2 points in luck max. Twelve points means you only have about 20% more effect than one point, at tremendous skill point costs. 10x5=50 points which could max your str and melee and give some of a secondary as well. (This math based on you having 2 points in it, rather than 12.)
  4. Originally Posted By: Celtic Minstrel I can't remember whether Blades of Exile set Rakshasa as a demon or not. It might've been a beast. oh I mean Exile 3. Some people on the forums talk about being able to easymode the black halberd dungeon because they could ravate spirit the Rakshasa, but I was never able to. S: Also when I played through last it wouldnt let me gut out the trogglo castle after kicking some kazi butt it just displayed the 'they stopped you and sent you back to your room' special encounter. Disapointing, I had saved all my bag room for the drops there. :\
  5. I run Exile3 on windows 7 32-bit just fine.
  6. Originally Posted By: CRISIS on INFINITE SLARTIES It would be more attractive if the seriously exploitative ways of dealing with Rakshasi et al. did not exist (antimagic fields, null bug and basilisk simulacrums, etc.) I hear some versions of the game were allowed to ravage spirit those...mmmmmmm
  7. Hmmm... so if I was fighting something with high spellenergy and I dumbfounded it and then casted mindduel with high intellegence I could basically turn it into a living mana potion? Does it use up action points from either side? PS: A ring of will on too.
  8. Could someone explain exactly what this does? It sounded neat and possibly a huge headache saver for long dungeons against casters but I didnt really fully understand it so I decided it was best to leave it alone. Is it like every round there is a X chance based on X that X amount of spellpoints is tranfered from one of the two participants to the other, like gambling spellpoints? Something like that?
  9. Originally Posted By: half0tempo Sleep cloud is where it's at.... Nothing like a bunch of sleeping enemies lying around the battlefield, priests and mages could beat them with bare hands! /agree but probably the best part of it was that sleeping enemies cannot avoid or mitagate your attacks. My Hard hitting pole weapon fighter could dish out horribly rediculous blows on sleeping creatures.
  10. Originally Posted By: Flipstylez What about if the enemy dies to Riposte? I should still get exp right? As long as one of my characters attacked it.. I think I'm starting to get it. =) In Exile if they died of poison everyone got more xp than usual, I guess he changed that. Also, I beleive riptose counts as an actual attack so you should get xp for it.
  11. Originally Posted By: Lilith Wait until you see the ending. Oh yea. Everyone hush Farthest I've gotten is cleared everything and was saving the eastern gallery and I had to wipe computer. Then I got to Dharmon and it started not working D: It will be a LONG time until I can finally get to the ending.
  12. Originally Posted By: Randomiser Yep. Kudos to those who did all the boring testing or managed to delve into the code somehow. This is stuff people always want to know - How else can you work out which weapons to give which characters? - so Jeff could save fans a lot of work by just publishing the formula in the first place. But whats the fun in that? PS : Did anyone else find that keeping your parry and defense intentionally low was a good way to maximize riptose damage output? Endurance can fix your lack of hit survivability. Or is that just general knowledge that took me forever to catch on to? Because that happens alot....
  13. As I am playing through Avernum 6, all I am thinking is: Damn this is despressing!! Having grown up in gaming with the exile trilogy I loved the whole idea and got attached to Avernum/Exile, and playing this the general idea is 'were screwed, lets just leave' and the doomsayer vahnatai arent helping :\ Anyone else kinda feel the same way?
  14. Seeing how much skribbane you can get, thats like a more time consuming character editor......hense why it was fixed.
  15. Originally Posted By: Earth Empires atm you can do drug dealing as long as you want since no cap on money and exp earned on that, no idea how much exp you get per sale. Money cap is 30k. I know becuase I hit it. Then again, unless you are a serious case of a packrat like me, who gets 30k? (I pick up every item with a value and sell it for 5 coins I am THAT bad.)
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