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posfan12

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Posts posted by posfan12

  1. OK, the problem had nothing to do with the operating system being 64 bits. Rather, it was because I moved the default OS downloads folder to a different partition. This can be easily done in Windows 7 by right-clicking on the folder and adjusting the settings on the "Location" tab of the properties page. This is a new feature of Windows 7 which Avadon apparently does not support.

  2. Originally Posted By: CRISIS on INFINITE SLARTIES
    I'm not sure direct data editing would help you anyway since formulas are used to calculate weight capacity. However, use GREP and just change all occurances of the weight variable in the item definitions to set it to zero.


    This is what I did, only I did it just for items that cannot be equipped.
  3. In AV5 lamps were really necessary for caverns and such since they were very dark. However, everything in AV6 seems to be lighter, making lamps seem useless. Are there any other uses for lamps? Do they increase your chance to hit in dark areas?

     

    Also, does Anatomy work just for melee and missile attacks, or for spells as well?

  4. After examining the portraits for Avernums 4-6, I think the original portraits somehow got "squashed" between the time they left the artist's hands and the time Jeff got them. Compare the images below:

     

    avernum_portrait_original.pngavernum_portrait_stretched.png

     

    At left is an example of one of the original portraits as they appear in AV5; at right is a version I stretched vertically a tad in a graphics program. At least to me the stretched version looks marginally better...

     

    If this is in fact the case, I'm surprised nobody noticed/commented upon it before now. :shrug:

     

    Some of the newer sprites (such as G230, G231, G242, G243 in AV6) probably don't need any fixing. Some of the sprites (such as G226 in AV6) could probably benefit from having the modification applied *twice*.

  5. This is a continuation of the other thread in the AV5 forum (though my problems are with AV4).

     

    I'm getting real poor performance in AV4 on Windows 7 64-bit depending on what is going on in the game. For instance, the game is choppy in the inventory, sell, buy and train screens. I am hardly able to select items to sell them or transfer them to other party members. The performance also drops when floating speech text appears above NPCs in towns and so forth. When the speech text disappears the game suddenly speeds up again.

     

    The menus that only have text in them don't seem to suffer from slowdown and work without problems. And as long as there is no floating speech text above characters the map scrolling speed is fine too.

     

    I encountered choppy gameplay in AV5 as well, but was able to solve the problem by setting the process priority to "above normal" in Process Explorer. Unfortunately this did not fix the menu slowdown in AV4, even on higher settings.

     

    I'm not sure what to do at this time. XP compatibility mode doesn't seem to help either. Tried re-installing the game with no luck.

     

    Specs:

    Windows 7 Home Premium, 64-bit

    2.2GHz single core Intel Celeron 450

    GeForce 210 external graphics card

    GeForce 7050 mainboard chipset

    3GB RAM

    DirectX 11 updated to latest redistributables (June 2010)

    SATA hard drive with lots of space

    Latest graphics and chipset drivers from nVidia (July 2010)

  6. Meh. The thing I don't like about it is that your melee characters can't reach enemies and attack them in the same round. Meaning that only my archer is actually doing anything for the first round of every battle. Unless you want to give the enemy a free chance to whack you with no response, or waste a bunch of MP on low-level critters. This draws out the length of the game as a whole with no apparent benefit.

     

    Originally Posted By: Txgangsta
    If you have a mac version, I'd love you to post it. Thanks!

     

    Here's my edited av4itemschars.txt:

     

    deleted broken code tag

     

  7. In order to make AV4 more like AV5 (since some features are superior IMO), I reduced the weight of all non-equippable items to 0, and the value of all items worth less than 4 coins to 0. If anyone wants a copy of the file I can post it here.

     

    One thing I still don't like is how much shorter the movement ranges seem to be in AV4. In AV5 it seemed you could move farther before running out of action points. Also, I don't remember ever seeing a "You don't have enough action points to perform this action" message in AV5. Kind of annoying. Not sure how to "fix" this.

  8. Here's a table I created in a spreadsheet showing the number of starting skill points that each class gets, including the custom class.

     

    Code:
    Skill			Cost@0	Soldier	Bersk.	Priest	Sorc.	Rogue	Archer	Rebel	H.Wiz.	Shaman	CustomStrength		6	2(+2)	2(+2)	0(+2)	0(+2)	1(+2)	0(+2)	2(+2)	0(+2)	1(+2)	0(+2)Dexterity		6	2(+2)	2(+2)	0(+2)	0(+2)	3(+2)	3(+2)	2(+2)	0(+2)	1(+2)	0(+2)Intelligence		6	0(+2)	0(+2)	3(+2)	4(+2)	0(+2)	0(+2)	0(+2)	3(+2)	2(+2)	0(+2)Endurance		5	2(+2)	3(+2)	3(+2)	2(+2)	2(+2)	3(+2)	2(+2)	3(+2)	2(+2)	0(+2)Melee Weapons		4	4	5	3	1	3	2	2	1	3	0Pole Weapons		4	3(+2)	0(+2)	0(+2)	0(+2)	0(+2)	1(+2)	2(+2)	0(+2)	1(+2)	0(+2)Bows			2	1(+2)	1(+2)	0(+2)	0(+2)	3(+2)	6(+2)	2(+2)	0(+2)	0(+2)	0(+2)Thrown Weapons		2	0(+2)	1(+2)	1(+2)	0(+2)	0(+2)	1(+2)	2(+2)	0(+2)	0(+2)	0(+2)Quick Action		1	2	0	0	0	2	1	1	1	0	0Mage Spells		5	0	0	0	5	0	0	0	3	2	0Priest Spells		4	0	0	4	0	0	0	0	3	3	0Arcane Lore		1	0	0	1	2	0	0	0	2	2	0Spellcraft		3	0	0	1	1	0	0	0	1	1	0Hardiness		1	2	2	0	0	2	2	2	1	1	0Defense			2	1	2	2	0	2	1	2	0	0	0Tool Use		1	0	0	0	1	4	2	2	0	1	0Nature Lore		1	2	2	0	0	2	1	1	1	2	0First Aid		1	2	1	2	0	0	0	3	1	0	0Luck			4	0	0	0	0	0	0	1	0	0	0Spent pts		#N/A	77	77	78	75	71	75	76	77	83	0Bonus pts		#N/A	8	8	8	8	8	8	8	8	8	75Total pts		#N/A	85	85	86	83	79	83	84	85	91	75

     

    The first column is the cost to upgrade each skill at level 0. The cost increases by 1 for every 2 levels in the skill you buy. The (+2) indicates that you may have two more points in a skill depending on the race you select, though this has no effect on cost.

     

    The table of course doesn't take into account whether a skill is actually worth having for a particular build. The effect of traits is also not considered, nor are experience penalties.

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