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Mod.

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  1. Actually, the correct term should be Danette's ghost. I remember a Danette's shade or something in a zone near the geneforge. Don't even remember what it told me.

     

    Either way, I don't remember if that stops the spawns or not. I probably cheated my way out of there once i finished.

  2. You don't use the control panel to release it. I think if you go west of the pool with the agent in it, there will be a small device hidden away which will do the job for you. Just look around a bit, and you will find it. I had the same problem when I did Litalia for the first time.

  3. I would put G2 right behind G1. It had the geneforge feeling that the next three games lacked, though it still didn't feel the same as G1. Depsite it still having a poor HUD (I was so happy about the inventory spot though), G2 was a very enjoyable game. It may seem a little boring at first, but once you are pummeling eyebeasts and rotting demons, it gets fun.

  4. Ok, I am playing the demo for A3 and I have searched the entire tower to train from X, and I can't find him anywhere. The person that controls entry to the portal told be he is usually around libraries I think, and I searched there too. Found the Xian tome before finishing my first look through, but after searching the entire place for X 20 times I quit.

    Anyone know the general area he should be at? Or does he wander as much as some of those other mages and somehow get stuck somewhere.

     

    I did manage to somehow trap myself in that sealed off tunnel with the 3rd triad member; had to reload my older save file. Still don't know how I closed the door when he was in front of it and not being able to open it after. Always have the problem of summoned creatures trapping me in A6 too. You need to fix that Jeff.

  5. The meeting should happen as long as you got the message from the Commander and then head to the meeting glade I think.

     

    Just try leaving the zone and coming back. I don't know what could have caused this. Which faction did you join? I only finished the game as 1 faction so far, but the cutscenes should be different for each one.

     

     

     

    I think this is the line of code which starts the meeting:

     

    beginstate 15;

    if ((gf(78,4) == 0) && (gf(78,5) == 0) && (party_near_nav(2,13))) {

    cutscene = 1;

    sf(78,5,1);

    sf(78,10,1);

    char_clear_action(1000);

    toggle_cutscene(1);

    }

    break;

     

    If you can't get it to start, you could try setting some of the strings back to 0.

  6. Originally Posted By: Reduced-Fat Electrum
    Actually, now I'm thinking that maybe the ideal system would be a hybrid. The real weakness of the zone system is that you know exactly how large each area is because it will be zone-sized. If some "zones" were several areas, there would be more of a sense of real surprise and exploration.

    —Alorael, who is more tempted in Avernum. Just a few steps further west always seems more reasonable than opening up a whole new zone. The zones have more natural stopping points.


    Agreed, and I like your idea.
  7. Yes, there is a way to kill all 3 without combat. You already found out getting the gazers to kill Akkat. As for Rhakkus, someone there will tell you he is afraid of the machinery. There is machinery somewhere that you can use to kill him, a poison vat or something. As for Easss, you can sabotage the machinery before fighting him, in the northern area I think, then convince him to use the Geneforge, which will kill him.

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