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Harehunter

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Posts posted by Harehunter

  1. Actually the maps are there, and on a Windows box the links are valid, so I never noticed one teensy little detail. Windows is not case-sensitive with regard to directory and file names; Unix is. Apparently that is the way I downloaded them, but never noticed because I run on a Windows box.

     

    I am working on auditing my pages to make sure that I have URL's that match exactly.

     

    Thanks for the catch.

     

    Update: The offending pages have been repaired, and verified.

     

    Sterno: I am pleased that my work is worth preserving. I scraped Silver's Avernum 1 for exactly the same reasons that you are. As long as this continues, Avernum will outlive even the youngest of us.

  2. If I understand this correctly, the experience you gain from killing something of a higher level than you are is greater than the the experience you would gain if your level is greater than than the monster.

     

    For example, killing goblins while you are weaker than they are will give 1x experience points. When your party has achieved a level that is equal to them, you get 25% less experience (I don't know the actual value). Eventually you gain enough levels that you get so little experience from killing them it becomes a complete waste of time.

     

    So to sum up Aloreal's argument, since your rate of gaining levels is slower, it takes you longer to cross the threshold at which those lesser monsters become insignificant.

  3. Actually, I am a dog person. Therefore the cat has chosen me as his favorite person. It should be known that cats are evangelists; they are out to convert people to be cat people.

     

    For example, you can put a cat in a room full of people. It will find the person who least likes cats, and that will be that cat's favorite person.

     

    Dogs are man's best friend. Cats will be friends with people, but only on their own terms. One does not own a cat. More often than not, they own their people.

     

    Actually the cat I have isn't too bad. He comes when I call him; about half the time. laugh

  4. Quote:
    You might want to mention that on the page.

    ACK

    As noted on my homepage, Avernum 5 and 6 are still incomplete. Rather than have a dead link from the menu, I copied the page over. I could have removed the content, but there is so much that is similar to AV4 that I left it in. I fully intend to clean this up with the changes that are needed. Please bear with me as I am in the middle of a systems upgrade at work, and as the DBA it requires more than a little bit of overtime.
  5. Quote:
    since I'm (very slowly) working on a wxWidgets framework for BoE-style graphics.


    In fact I am starting with a wxWidgets framework. Finding Code::Blocks is what inspired me to actually knuckle down and git'er'done.

    You will probably finish your rewrite before I can, since I have only limited time to work on it. Being a Data Base Administrator looked like a fine place to be in my early days of programming, but now that I am one, I found out why DBA's are paid more; they have to work more.
  6. The only way to map Fort Emerald and the Scree Caves beyond is to cheat. I only mapped these areas for the sake of completeness. The same thing goes for the Remote Islands, which are actually taken from my maps of Avernum 4, since I could only scout around them and I found I could no longer walk on water.

  7. I also am an analyst. I lack the creativeness to produce a scenario, but I love to dissect them in order to divine the full breadth of their secrets. Some scenarios have a lot of detail in them that it becomes a challenge to figure out what is needed in order to cause certain events to occur. That is why I wrote my own version of the scenario editor with a way to document the Stuff Done flags, and display their meaning while browsing through the special nodes views. The only piece I haven't added yet is a 'Where Used' index of the SD flags.

     

    If you are running Windows, or can emulate it, it might be worth a peek. I am currently trying to port it to C so that Mac users will be able to use it.

     

    Be aware that there may be bugs yet to discover and fix. If you run afoul of one of those nasty buggers (insectus programmis), email me with the symptoms and I will try to correct them.

  8. Quote:
    As a rule of thumb, if you don't feel you have a solid grasp of the topic after a few minutes of looking, don't participate in the discussion- it helps keep you out of the hair of other members who might not appreciate having their discussion interrupted by someone who doesn't know what's going on.


    While there are many who become annoyed with innocent, uneducated queries, I find it refreshing to have a younger persons perspective on, what is to me, an old subject. Talking about historical topics, refreshes the excitement I had in those early times. Plus it never fails that I will get a question that jolts my 'reality' and puts everything I knew about the topic in a different perspective.

    When I was growing up I was taught that the only really stupid question is the one that was unasked. If you don't ask, you'll never know. Stupid questions are far more easily handled than stupid mistakes that were made because one was afraid to ask.

    To the loyal servile of sasuke uchida, I encourage you to seek knowledge by all means possible. Asking questions is certainly a good place to start.
  9. While it be true that MAC is now based on Unix, there was a time that it was a proprietary OS which was engineered to be a powerful graphical workstation. In the early days of MAC, they were arguably a far more powerful tool for graphics design than were the PC's of that day. When Apple rewrote their OS to the Unix engine, of course they continued to have a graphics engine as powerful as they ever had.

    With regard to my remarks regarding linux and unix as not being regarded as gaming machines, I speak from my experience as a database administrator. We run all almost all our enterprise databases on unix. I do have a few Oracle databases running on Windows, but that is only to appease the technical support reps for the third party software we use. Oracle on Unix, very stable. Oracle on Windows, problem children. My only experience with Linux is as a cheap solution for database servers sent to remote locations. 95% of my interaction with these servers is text based only. My only use for the GUI is for the few times I do an install. Updates are almost always text based. Xwindows is adequate enough for some games such as Avernum, but not for the intense graphics of a lot of other games, and not with out a great deal of additional work; not cost effective.

    With the perception of Unix/Linux being considered 'work' servers, there just isn't going to be much demand for games in that environment. The few people I know who run linux at home (count them on one hand), use a Windows Virtual Machine if they want to play games, or they have a Wii or an Xbox.

    I think Jeff to be smart to realize that Linux is not going to produce enough of a market to justify the extra cost to port to it.

  10. Linux is too much like Unix; it makes for a great platform for databases servers, web servers and mail servers. Those are some serious applications, and the X-windows drivers are just barely adequate to display GUI driven installations and admin functions. (Linux has better graphics than Unix, but IMO still not up to gaming standards.)

     

    Windows and MAC are personal machines, with graphics drivers far superior to those in 'server land'. As such they are more capable of playing games.

     

    It does not surprise me that there is, for all practical purposes, no market for games in Linux land.

  11. I think I posted this site March 2010. I advertised it a little with a few emails, but no one responded. When Silvers site for Avernum went offline earlier this year, I got an email from Derek Plote telling me about the uproar about it on this forum. Fortunately I had a complete download of it that I was happy to present.

     

    Actually, if you look at the main page of the Avernum forum, you will find a link to each of my pages covering Avernum 1-4. There are also links to my Avernum 5 and 6 pages, which are still under construction.

     

    I am happy to be able to contribute back to the community which has helped me so much.

  12. I concur that the numeric keypad is the simplest and most efficient mode of movement while exploring. This mode keeps the view screen in sync with your movements. It also affords the greatest amount of control.

     

    I did find that the long distance movement across known territory where there are no unknown dangers is pretty handy. It makes it easier to navigate around obstacles like trees and water.

  13. I thoroughly understand what you mean. I find that it is far easier to read than speak a second language. One thing that helps is seeing the word spelled, rather than trying to interpret phonemes. Look at the French language, how it is spelled vs how it is pronounced. "eaux" = 'o' as in 'go'. Good heavens! And by seeing how a word is spelled, at least with the Romance languages, you can see similarities with words in another language and easily get the meaning of it.

     

    The only real solution is to use the other language enough until you can 'think' in it, rather that trying to 'translate' to it. By that I mean don't think in your own language then translate to the other. But again this takes time and study in order to build up your vocabulary in the second language.

    Good luck with your travels and your studies in language.

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