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aapo

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Everything posted by aapo

  1. Hello, is there any information how magic spells work in the game? There's no in-game information how improving spell level, Magic skills or Spellcraft makes them stronger. Even some spell descriptions are pretty vague, like Essence Infusion: "increases health of single target" ? Edit: oh it's all in the documentation
  2. Hello, I have a simple question. In this game I get many items which seem to have situational uses, like robe with lesser armor but more defense against energy attacks. However, I don't like to drag all that stuff on my inventory to reduce space for merchant loot. Can I just leave my valuables to some chest (like the starting area of the game) and will they remain there for the rest of the game?
  3. Technically, all you really see are strings of text, but when the options are written in a way that invokes strong immersion of existentialism, that is the defining moment of quality game. It's all in your head and it makes you think. Well done Jeff Vogel.
  4. I love the philosophy of how the game sets the player in the world. You're not the almighty god of universe, effortlessly slaying everything you come across. A logical thing, yet so non-obvious in RPGs. After playing Spiderweb software games, going back to other games with superiority complex heroes feels like insult to player. Do these respawning monsters have any purpose besides giving xp to player? Stark contrast to stealth and diplomacy needed to get past foes and gain favor of entire factions. You're not the law; your actions carry consequences. Very 'mature' way to write a story. What do you think?
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