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aapo

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Everything posted by aapo

  1. I've put 8 points to Build Boltflinger and have one level of utility specialization. Fortunately the points won't be wasted if I go for Turret Craft in the middle column. The turret seems to be very sturdy and deal moderate damage to enemies I've been facing (hard difficulty). 5+6+6+(2+7)*2 = 35 points is what is would take to max the middle column and get Wristflinger training still. I still have 17 levels to gain so 34 points to use.
  2. Is there any downside to killing Sulla? Would I meet him later in storyline? I managed to kill him by bodyblocking the exit during the fight with Ghorus the titan. I'm asking this because
  3. Thanks Lilith and Slartibus for helpful explanations. The skill system is pretty confusing. I've been playing Tinkermage for a while and using razordisk weapons. If I want to maximize my Wristflinger Training skill I need to put 8 points to Blade Training and Blade Craft both of which benefit melee attacks that I don't use? If I want to maximize Yankshot I need to put 8 points to each of the following skills: Blade Training, Blade Craft, Build Boltflinger, Wristflinger Training, Armor Craft. That's a lot of points! Will I have that many in 30 levels? I've also had hard time deciding which turrets to use. How much more damage does Razorflinger level 11 deal compared to Freezing Turret level 2 or Snare Turret level 4?
  4. I'm almost certain I already deactivated the defenses. When I went back to Core, those four crystals in the middle were deactivated (servant mind deactivated them). Then I went back to servant mind and asked it to turn off defenses outside. Afterwards the three areas were passable. Strange.
  5. Matt P's guide says that the three mines as cleared by exiting west from the Western Mine. This didn't happen in my game: - Note: I fed the servant mind at mine core and turned off defenses in Western Mine. Core and Eastern mine are eradicated of rogues. I haven't been to Northern Mine yet.
  6. I'm playing solo Agent without creations. I also spent most of my points on Battle Magic, Mechanics, Leadership and Endurance. Leftovers to Spellcraft. Having a breeze. This is only normal difficulty though...
  7. Matt P's walkthrough said that the Stone Circle pillars require Luck stat. I didn't have a single point in Luck when I had already clicked them all, so I didn't get the bone baton there.
  8. I'm surprised search returned nothing on this subject. "How fortunate you are. Helps you in many ways. Also useful in some special encounters." - Eh? Has anyone figured out the specifics? Does it change something in story dialogue? I'm going to play through the Geneforge series this summer. I'm in first game.
  9. Originally Posted By: Drakefyre My final items: Symbiotic Cloak (+harder to hit) Grounding Plate (+resist effects) Girdle of Genius (+resist poison/acid) Puresteel Blade (+drips acid) Forbidden Band (+harder to hit) Assassin's Boots (+harder to hit) Black Iron Greaves (+resist effects) Firesteel Gauntlets (+resist effects) Agent's Shelter Talisman of Might Harder to hit = Tiny orb of mist? Resist effects = Golden Crystal? Drips acid = Runed Amethyst?
  10. Blazing Gauntlets and Firesteel Gauntlets are mutually exclusive. Both require Smoking Gauntlets to produce. Firesteel Gauntlets have +3% armor, +2 to all magic skills over Blazing Gauntlets and require Essence-Infused Iron instead of Pure Quicksilver to produce. Also Charred Skin Greaves can't be made from Sunfire Greaves, not that you'd have three Solidified Flames to begin with. jslgaladriel's walkthrough lists three different chances to get Golden Crystals and those are faction-specific quests. Your claim that it's possible to get Golden Crystals for all craftable armor pieces (7) is thus false. Please do your research ¬_¬
  11. I picked cure magic, but I'm starting to regret my decision. Cure Affliction is after-battle spell, as you usually get poisoned right after using it during battle. Heal gets outclassed by Major Heal later and there are certainly better Essence blessings than Essence Infusion. Searer on the other hand is one of the "big three" boss-killers along with Burning Spray and Lightning Aura. Speed is also quite reasonable pre-battle buff. I'd really wish the documentation would have some numbers. In-game description could at the very least tell which level spell you have and what kind of damage/effect it has. Like how does training Essence Infusion make it better?
  12. Respawning tough guards sounds like good place to farm your experience points
  13. ...and succeeded? Does turning this place hostile have any negative consequences elsewhere? As far as I know it doesn't actually lead anywhere.
  14. Kind of obvious question, but I'd really like to know. Is it mentioned somewhere in-game?
  15. What are the items in game which have more than one seeker, or quests which are mutually exclusive? Helft Papers have three people seeking them, one which is available so late as second half of the game.
  16. Oops, I got Agent's Shelter (+1) and Nimble Sandals (+2) equipped for Dexterity, so it's much higher than it should be. I didn't put any points in it. I've been reading jlsgaladriel's walkthrough and the Leadership encounters so far have been about skipping fights, requirements being in 5-7 range. I don't want to lose experience for that. Can I just leave Mechanics at 12 and let Unlock spell handle the rest? Will it work for traps and locks alike? I messed up a bit with reputation encounters. I need rebel reputation to complete many of Shaper task, for instance Lel won't talk to me about Trakovites since I have so high Shaper reputation.
  17. Whitespires were easy! Click to reveal.. I thought that possessed Servant Mind would have given me trouble, but Essence Shield + Protection handled the swarms of monsters while Burning Spray withered its health down. I bought all skills available from trainers at Isenwood Spire and now even Mera area is breeze. Just soloed Koski's gang. My character is level 22. Next I'll probably go take a peek at Gorash-Kel and get trained (x2) in Spellcraft. Then I can spend points to that while raising money for other skill trees. Build so far http://img90.imageshack.us/img90/6130/agent.jpg Should I take Cure Affliction, Essence Infusion and Heal OR Searer and Speed for Testing Halls reward?
  18. I mean that I won't be investing points in shaping skills. Perhaps I create some creature and rely on level-ups to get them stronger. Waiting until Haria-Kel saves 12 points to be precise. Training specific spells in Whitespires should be enough, though this will make nice little challenge.
  19. How about spells? Is there no difference when you choose to train in spell or will canisters make training impossible? Are money and experience in the game finite?
  20. What sort of build should I get for Agent who doesn't use creations? I was thinking of using only melee for the first part of game with aid of Strength and Endurance building until Haria-Kel, where I can get trained in magic. This would save some skill points and I need to get some Str/End at some point anyway. How much Endurance and Strength is needed for solo character? Dexterity I would probably leave where it is, but how about Intelligence? Agent seems like the kind of character that needs to spread points to multiple attributes. My first Warrior was quite a bit easier Oh yeah, magic levels! Where should I focus?
  21. Are trainers limited to teaching skills only when you haven't reached third level in them?
  22. I made a test. My Warrior is currently level 33, has 9 endurance and 490 health. According to formula he should have Hit Points = 22 + (0.9 * 9 + 5.8) * (33 + 1) = 494.6 Adding one endurance turns health to 520. Formula: Hit Points = 22 + (0.9 * 10 + 5.8) * (33 + 1) = 525.2 Adding yet another endurance point turns health to 550. Formula: Hit Points = 22 + (0.9 * 11 + 5.8) * (33 + 1) = 555.8 From this test we can see that the formula is off by 4.6, 5.2, 5.8 points respectively. Each point in endurance seems to further deviate the estimate by 0.6 points. I'm not sure what's exactly wrong with the formula, needs more testing.
  23. Okay, I want to help with the math a little bit Originally Posted By: The Impossible and I Hit Points = (Base - 6) + ((Modifier * End) + 5.8) * Lv+1) - Wouldn't it be much cleaner to just reduce the "base" value from diagram by 6 rather than put it here? Then from Hit Points = Base + (Modifier * End + 5.8) * Lv + 1) we see that there's extra constant +1. I'm not sure what's the final ")" supposed to be, perhaps Hit Points = Base + (Modifier * End + 5.8) * (Lv + 1) is correct? Anyway, I made the change for you: Code: CLASS ESSENCE SPELL ENERGY HIT POINTS------------ -------- --------- ---------Guardian 40 + 6/8 20 + 8/8 18 + 0.90Warrior 10 + 7/8 20 + 8/8 22 + 0.90Servile 10 + 6/8 16 + 8/8 24 + 0.90Agent 10 + 7/8 20 + 14/8 14 + 0.75Infiltrator 10 + 7/8 28 + 14/8 14 + 0.75Sorceress 10 + 7/8 20 + 14/8 22 + 0.60Shaper 10 + 8/8 20 + 12/8 14 + 0.60Lifecrafter 10 + 8/8 28 + 12/8 14 + 0.60Shock Trooper 10 + 8/8 20 + 14/8 22 + 0.75 ------------------------ Parentheses are only needed when standard order of counting is altered. Normally we count brackets first, then multiplications and divisions, then additions and substractions. Thus Essence = Base + (Int * Lv+1 * Modifier) is the same as Essence = Base + Int * Lv + Modifier something tells me you didn't mean it like that though. Perhaps Essence = Base + Int * (Lv+1) * Modifier is correct?
  24. Some questions before I spend my valuables to useless stuff 1. Are crafted gear (except sword and chest armor) the best stuff there is? 2. Can you get purifying elixirs or perfected items someway other than crafting them?
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