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Thirsting Gemstone

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Posts posted by Thirsting Gemstone

  1. Unless I happen to be a moron and am incapable of finding said things... I don't think the Mac Steam version of Avadon has the capacity to be modded any more than the App Store version.

    Someone, please tell me I didn't just waste another 9.99....

  2. Quote:

    Lockups only occurred during combat at my characters turn. At first I wondered why you didn't buff some higher items, then realized that the ones you used were readily available fairly early in game without further scripting signs and such to get them. Good ideas here... I like it!

    I buffed the items which I could find early on and weren't imports for any other items, essentially. Thanks.
    And thanks for the help!
  3. Item editing. Here:

    begindefineitem 12;

    it_name = "Coated Cloak";

    it_graphic_coloradj = 512;

    it_protection = 4;

    it_stats_to_affect 0 = 0;

    it_stats_addition 0 = 185;

    it_stats_to_affect 1 = 1;

    it_stats_addition 1 = 185;

    it_stats_to_affect 2 = 2;

    it_stats_addition 2 = 185;

    it_stats_to_affect 3 = 3;

    it_stats_addition 3 = 185;

    begindefineitem 36;

    it_name = "Chitin Armor";

    it_graphic_sheet = 0;

    it_which_icon_ground = 8;

    it_which_icon_inven = 9;

    it_protection = 10;

    it_stats_to_affect 0 = 4;

    it_stats_addition 0 = 600;

    it_stats_to_affect 1 = 5;

    it_stats_addition 1 = 600;

    it_stats_to_affect 2 = 6;

    it_stats_addition 2 = 0;

    it_stats_to_affect 3 = 7;

    it_stats_addition 3 = 600;

    it_value = 20;

    it_weight = 100;

    begindefineitem 168;

    import = 164;

    it_name = "Student's Belt";

    it_graphic_coloradj = 2;

    it_stats_to_affect 0 = 9;

    it_stats_addition 0 = 600;

    it_stats_to_affect 1 = 10;

    it_stats_addition 1 = 600;

    it_stats_to_affect 2 = 11;

    it_stats_addition 2 = 600;

    it_stats_to_affect 3 = 12;

    it_stats_addition 3 = 600;

    it_value = 100;

    begindefineitem 182;

    it_name = "Sapphire Ring";

    it_stats_to_affect 0 = 15;

    it_stats_addition 0 = 100;

    it_stats_to_affect 1 = 16;

    it_stats_addition 1 = 100;

    it_stats_to_affect 2 = 17;

    it_stats_addition 2 = 100;

    it_stats_to_affect 3 = 18;

    it_stats_addition 3 = 100;

    it_which_icon_inven = 13;

     

    begindefineitem 152;

    import = 145;

    it_name = "Nimble Sandals";

    it_graphic_coloradj = 2;

    it_value = 200;

    it_stats_to_affect 0 = 20;

    it_stats_addition 0 = 100;

    it_stats_to_affect 1 = 21;

    it_stats_addition 1 = 100;

  4. Microphage: nope. It just says "You got 2 coins!" and gives me two coins. I'm running MacOS 10.6.6and have tried it after a clean reinstall. 2 coins. Ah well.

     

    Another question, in case someone knows: I adjusted my stats to the maximums I could without the game freezing on my turn in combat, but when I leveled up, the freeziing returned. Anyone know if there are hidden bonuses to something that occur during a level up?

  5. Also, another question: I'm running tests to see the maximum amount of stat points you can boost yourself with items (roughly 190 with STR INT DEX END and over 6000 with weapon and magic proficiencies) and ran into an odd one: when my luck goes above 9, the game freezes any time I enter combat. Anyone know why?

     

    Oh, and microphage?

    Quote:
    begindefineitem 253;

    it_name = "Cake";

    it_graphic_template = 51;

    it_graphic_sheet = 1;

    it_which_icon_ground = 7;

    it_which_icon_inven = 7;

    it_variety = 14;// makes cake cheat give

    it_value = 10000;//10000 coins instantly

    begindefineitem 254;

    it_name = "Kabob";

    it_graphic_template = 51;//kabob original

    it_graphic_sheet = 1;//kabob original

    it_variety = 9;//kabob original

    it_which_icon_ground = 10;

    it_which_icon_inven = 10;

    Doesn't work: it gives me two coins, not 10,000.

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