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Thaluikhain

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Posts posted by Thaluikhain

  1. I really liked the Exile spells. Yeah, long light and unlock made torches and lockpicks totally unneccesary, which was sort of a shame.

     

    But having all sorts of spells, that do all sorts of different things, not just a few variations on "whump" was pretty cool. Sure, I'd never ever use fear spells, and many spells I'd hardly ever use, but there were a few that came in handy ever so often.

     

    Though, Ice Bolt always annoyed me, the description says that it's lobbing an icicle at the enemy, not freezing them, so it shouldn't be cold damage. Or, if you wanted to be weird, it might be partially cold damage and partially being hit with pointy thing damage.

  2. Originally Posted By: Thuryl
    There's actually another glitch relating to monster type 0: sometimes, even though it can't be placed, it will spawn in town as a hostile monster named "Empty" with 0 HP and no attacks. It's not clear what causes this, but they seem to show up randomly in specific towns in some scenarios, like the Wizard's Bazaar in Redemption. I suspect a bug in the way town wandering monsters are handled: monster type 0 is supposed to be ignored in wandering monster listings, but maybe under specific conditions it isn't always.


    Hehehe...yeah, that one crops up alot...a few of the scenarios even run with it...Inn of Blades uses a different creature, with same graphic and same name as the paparazzi that pop up when you do something of note, and another one has a paranoid character hunting Empties, because they are probably up to no good...IIRC, they might be the people who go round shutting doors you've opened and re-locking them once you've left the dungeon.
  3. Originally Posted By: Thuryl
    The former. In an earlier version of OBoE, it wasn't possible to resurrect dead characters via special node.


    Ok, thanks.

    Originally Posted By: Thuryl
    Nope. If you want to represent somebody giving them food, then, well, give them food.


    That's irritating...oh well, thanks again.
  4. Originally Posted By: The Almighty Doer of Stuff
    You have to use the Kill/Raise Party node, probably set to Stoned so that it doesn't play sounds. You put them on a saved item rectangle (the chest) with a Move Party or Stairway node, stone them, destone them, and move them back where you want them.

    Note that this does not work in the latest release of Windows OBoE. You can not raise an entirely dead party, because the player will be given the Game Over screen immediately upon their deaths. This has been fixed in more recent editing of the code, but a finished release with the bug fix hasn't happened yet.

    EDIT: It's also advisable to do this in a large-sized town, to minimize the potential for lost items from heavily-laden parties. Large towns have the highest item limit.


    Aha, thanks...especially for the really quick response.

    Originally Posted By: Ishad Nha
    We recently fixed that problem, it was due to the Kill/Raise Dead node not working properly, not actually raising dead PCS.


    Um...do you mean you fixed it so taking items in that way will work, or you fixed it, thus removing the error which allowed taking items in that way to work?

    On a totally different note, is it possible to reset the "eat" timer? To make the party eat someone else's food, so that they don't have to resort to their own until the amount of moves normally between eating, I mean.
  5. Originally Posted By: Athenry
    Otherwise, open-source software is never a bad thing. I'd love for the series (or at least the first two games) to be updated to fit with BoE and/or E3. I doubt it would ever happen, but perhaps some enterprising souls would take it upon themselves.


    Wasn't that the point of Avernum?

    If a third, version of the original trilogy was to be released...well...I can just see us all wearing "The Empire shot first" shirts eek
  6. I seem to remember a scenario in which at one point, you are captured, and have all your items taken away, which are put in a box for you to find later on...similar to what happens in Nethergate that one time.

     

    These weren't items from the scenario, or regular items from the BoE inventory, but one-off stuff from another scenario.

     

    Just wondering how this was done, as it is pretty cool, and it'd help make a scenario I am thinking of be alot more interesting.

  7. Originally Posted By: McHugo's
    The sprites for the games are limited. A humanoid figure in armor looks like a suit of armor and makes it hard to tell a slith from a human from a nephil, so the sprites understandably tend to emphasize naked and recognizable non-humans. They may be wearing armor that just doesn't get shown.


    I don't agree with that. A full suit of armour, perhaps, but a partially armoured figure, with limbs left exposed (especially the head...tail too) can still be recognisable. A few of the PC graphics are armoured, but it remains obvious that they are humans, and you can easily distinguish skin colour as well. Troglos wear clothes and/or armour, so do vahnatai and rakshahs and liches and zombies, you can still see what they are meant to be.

    I haven't had much luck with armoured/clothes sliths, but it's lots of fun creating (partially) armed or clothed nephil graphics.
  8. Originally Posted By: McHugo's
    Humanoids in armor all look the same, though, so the sprites can't do that. Actually, this excuse could go for the clothes, too.


    Sorry, you've lost me there.

    Originally Posted By: McHugo's
    —Alorael, who has gotten a beautiful idea from Thuryl. The sliths wear "leather" armor. Specifically, they wear armor made from slith hide. It's always camouflaged!


    Hmmm...do slith shed their skin? Cause then they could make armour out of their own hide, and avoid issues about sliths having different coloured scales.
  9. Originally Posted By: Lachesicanics
    sliths are either cold-blooded or so weakly warm-blooded that clothing probably doesn't help much.


    I suppose so.

    Originally Posted By: Lachesicanics
    They probably do wear belts for equipment, but fur and scales are both more resistant to chafing than puny human skin.


    Ok, then, but why not armour? That's useful for everyone...you have sliths and nephils with very different armour ratings, but still running round more or less naked.

    Originally Posted By: Lachesicanics
    —Alorael, who thinks sliths may generally not wear clothes because they come from a cave. Caves are notable for the stability of their temperatures. Don't like the weather? Find a new cave.


    Exiles and Vahnatai and cave giants wear clothes, despite being in caves.
  10. Yeah...it's about there that I start considered really using the character editor. I mean, done the slimes and roaches and goblins/trogos, done all the artifact quests, done the new formello murders, orb of thralni thing and the tower of magi thing, done all the sidequests and minor dungeons I could find, spoken to Prazac and the dragons, cleared out the Troglo fort and underneath, done the east coast herb/cloth run many many times and spent the gold on knowledge brews to...but the golems are still way too hard. Even a small group can do way too much damage to really fight them.

     

    I tried using quickfire on the Tower of shifting floors, but you don't get experience for that. Mind you, locking the place up with 6-7 rows of force barriers (some golems can break them, was worried about them breaking through before the quickfire got that) wit quickfire on the other side sounds like a decent way to deal with the golems.

     

    This was after I tried putting barrier to plug up whre they get reinforcements from, and fire barries to damge them as they went along on conveyors without it seeming to help.

  11. Originally Posted By: Ahbleza
    I don't think I've ever noted the number of days a Scenario takes, but know I don't like long ones.


    I don't mind long scenarios, as long as they remain interesting...the problem is, though, someone has to sit down and make 20 days worth of stuff without reaching the "get fed up and do something else" stage.

    They can help with game balance, though...I mean, you can have one designed for a starting party, and play along going up in level and equipment, without having to finish the scenario, and find a good medium difficulty scenario of the same medium difficulty as your party level.
  12. I'm not sure if I'd say "allegory" as such, but yes, alot more thought and political commentary than most. Though, I played it recently, and then the Amazonian Saga immediately afterwards, which, at the end, asks if you have uncovered the metaphor of the scenario. I'd expected it to be about peace, and the idea of a just war, which cropped up a few times, but ti turned out it was about a bunch of anime fans who disagreed with another bunch of anime fans over who was the better anime creator. I didn't see that coming.

     

    (As it happens, I'm currently making a scenario of my own, trying to put in-depth musings about the nature of society and warfare, which Nephils' Gambit has probably coloured...although it's small (to avoid getting bored and giving up before I've finished making it), I've already thought of a much more interesting scenario I'd much rather be making, involving a fisherwoman type who gets chased by sea monsters alot or something.)

  13. I generally have 3 fighters, 1 mage, 1 mage/priest and 1 priest. Though, later on, everyone gets priest spells.

     

    I've been using a slith mage, because they get bonuses to intelligence, and to using a pole weapon. Using a pole weapon means no shield, which encumbers you, which you dodn't want for a mage. For that reason, my mage priest takes two edged weapons. Sometimes is a nephil, with archery as a backup (starts with few sps), but archery isn't useful to me...sometimes gets the disarm traps points as well. When i get magic items, the mage priest gets ones to make them faster...very useful.

     

    Fighters...maybe a slith fighter, if so, this person goes first, for encounters in dungeons when you see a weak monster, go into combat mode, move first character close and atatack, kill in one go. Otherwise it can be tedious having to take more than one turn on weak monsters. This means this character levels up faster than the others, so I have to rotate. One of my other fighters will have high defence and low encumbrance to go fsater...though, since sliths use poles and ave less encumbrance for no shield, maybe they'd be a better choice for this.

     

    Does anyone else use custom graphics for their PCs? I've put a copy of the pc.bmp somewhere safe, and am using a modified version. When modified monsters into PCs, very important you can immediately tell them apart, though, especially for area effect spells (mind you, the original sword and shield PC graphic 2 to the left of the last slith looked enough like a troglo defender for me to make this mistake when not paying attention). There's a few advantages to this, I get can get a graphic that matches the character better, and I can easily make new versions as the game goes on (a similar graphic, but in heavy armour now that I've bought some, or with magic sparks now that the fighter has priest spells etc) and I can have sliths and nephils not running round completely naked and unarmed...I mean, your slith and nephil PCs wear armour and caryr lots of gear just like the rest of them, but the graphics provided don't.

  14. I like the chitrachs...praying mantis like things are overlooked in favour of old fashioned giant spiders and whatnot. Giant roaches shouldn't be scary at all, but a mantis is a predator, with claws covered in hooklike serrations and all.

     

    Nephils and sliths...I don't like how they don't wear clothes. Not me being a prude, there's no reason why they'd have a nudity taboo...but they feel the cold, don't they? Actually, sliths really do, so they should rug up. Not to mention they'd want somewhere to attach pouches and scabbards to.

  15. Yeah, I've played this one once or twice, and never managed to work out how to do that bit...the walkthrough (the most vital part of any game, for me) is a bit vague there.

     

    I don't know if I'd second it being the best scenario...but I couldn't put up that much of an argument.

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