Originally Posted By: Red_Sage
Hey guys, i've been getting a fair bit of interest in the "editor" I wrote some weeks ago. Sorry for not actually uploading it. It was sort of a quick weekend hobby project to figure out the save format and ehm redistribute some points... Anyways I really didnt think far forward cause I wrote it in C# and targeted the .Net 2.0 platform. I apologize for this, although in the future, thanks to projects like this , targeting .net would gurantee cross platform availability.
But if you have windows and a fast internet connection then I suggest you download the .Net 2.0 platform anyway. Lots of new stuff gonna need it and you're gonna have to get it sooner or later.
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* Avernum 4 Skills/Traits Editor
*
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To use it goto your avernum directory open the folder corresponding the slot you wish (i.e. save17, i believe is quicksave) and open the file "data".
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private int[] off_arr = new int []{24006,29158,34310,39462 }; //offsets for each character
fs.Seek(curr_off, SeekOrigin.Begin); //c_data, s_data etc are all of type byte or unsigned char for C++ people.
fs.Read(c_data, 0, 61);//stats
fs.Seek(19, SeekOrigin.Current);
fs.Read(s_data, 0, 79);//spells
fs.Seek(241, SeekOrigin.Current);
fs.Read(t_data, 0, 29);//traits
this one isnt working ether